I modded my first map. If I host a game, will others see it?
I modded my first map. If I host a game, will others see it?
I know that with my modded map (just some graphic changes) in multi-player, others cannot see it. But what if I host a game, then will others see it? If not, how can I make it so others do?
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the only time the players requre a .ppf is if you swap offsets. kinda like switching name tags. whemn there comp is told to get a tank bulet it goes to the thing with the name tag called tank bullet. if you switch the tags it gets onther thing. when another comp gets the thing it will be a tank bulrt still becouse the name tag is the same
modded comp
1)is told to get pistol bullet
2)finds the name tag pistol bullet
3)pulls out the model and meta linked to the name tag pistol bullet,( the tank bullet)
4)puts that into game
un modded comp
1)is told to get pistol bullet
2)finds the name tag pistol bullet
3)pulls out the model and meta linked to the name tag pistol bullet( the pistol bullet)
4)puts that into game
so even thought both comps gets the model linked to the tag pistol bullet they get two different things.
same thing works for skins and shaders.
hope that helps
modded comp
1)is told to get pistol bullet
2)finds the name tag pistol bullet
3)pulls out the model and meta linked to the name tag pistol bullet,( the tank bullet)
4)puts that into game
un modded comp
1)is told to get pistol bullet
2)finds the name tag pistol bullet
3)pulls out the model and meta linked to the name tag pistol bullet( the pistol bullet)
4)puts that into game
so even thought both comps gets the model linked to the tag pistol bullet they get two different things.
same thing works for skins and shaders.
hope that helps
no, you can use ppfs for bitmaps as well.coolkid wrote:the only time the players requre a .ppf is if you swap offsets. kinda like switching name tags. whemn there comp is told to get a tank bulet it goes to the thing with the name tag called tank bullet. if you switch the tags it gets onther thing. when another comp gets the thing it will be a tank bulrt still becouse the name tag is the same
modded comp
1)is told to get pistol bullet
2)finds the name tag pistol bullet
3)pulls out the model and meta linked to the name tag pistol bullet,( the tank bullet)
4)puts that into game
un modded comp
1)is told to get pistol bullet
2)finds the name tag pistol bullet
3)pulls out the model and meta linked to the name tag pistol bullet( the pistol bullet)
4)puts that into game
so even thought both comps gets the model linked to the tag pistol bullet they get two different things.
same thing works for skins and shaders.
hope that helps
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I think I understand that part. For instance, I modded my machine gun hog to fire rockets instead of bullets (sounds bad-ass with the klipsh system by the way, lots of earthquaking going on), however the other players only see regular bullets because their map file is calling whatever offset it has, and mine is calling what I told it to call.
Lets say I mod BloodGulch to increase the speed of hogs to '.999'. If I join a MP game, I get serious lag problems as the hog trys to go fast and slow at the same time (I guess trying to match other players as not to cheat?).
Now if I host a game, will others be able to go the .999 speed, or no? Or atleast see me going fast? I would have a friend join a MP game, but they're just not into it, and waiting for someone to join my game on the net takes forever. Thanks in advance.
Lets say I mod BloodGulch to increase the speed of hogs to '.999'. If I join a MP game, I get serious lag problems as the hog trys to go fast and slow at the same time (I guess trying to match other players as not to cheat?).
Now if I host a game, will others be able to go the .999 speed, or no? Or atleast see me going fast? I would have a friend join a MP game, but they're just not into it, and waiting for someone to join my game on the net takes forever. Thanks in advance.