[APP] Weather in BSP Tool.

Utilities designed primarily for the xbox version of Halo 2.
[ScAn]dudz





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Post by [ScAn]dudz »

thank u.... AWSOME!!!!!!
You are not Frankie.
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Post by -DeToX- »

^^ Don't I know you from somewhere else? I could've sworn I've seen that name before.

Anyways, Sorry for the offtopic post.
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SpecOp44




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Post by SpecOp44 »

Exabyte wrote:I wish I had an app where you make your weather shaders, also particle distance where you can decide how for apart the sand snow ash rain ect. is coming from the sky... I saw some of bungie's software and you can actually play halo 2 and edit map all at once, and patch weather zones and particle distance and AI zones where you can put where all AI can go and can't go like ledges or somthing ect. and you can see SBSP and transfer models location and height and look in the map all at once and convert models and put them in map also you can convert halo maps to halo 2 and put script commands like scarab moving let or active scenery just like it Metropolis or pelican could swoop down and shoot scarab to... I'll try to bring some software back if my uncle lets me at his job when i go over there for my summer vacation :?
So you are planning to steal Bungie's software?

Don't. And don't spam, this has nothing to do with the topic.
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Post by LuxuriousMeat »

Why does everybody always say their uncle or dad works for Bungie?[/offtopic]
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Post by -DeToX- »

All I know is that all of them... are like lieing.

Now back on topic...
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Post by cdonecker »

This is disgustingly awsome =]. Great Job -Detox-
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Post by kibito87 »

-DeToX- wrote:Which I told you 2-5 days ago :P
Just get on AIM when you can.
Negatory good buddy. I've known that fact for a good while now. I'm clearing it up for the people who don't know. Besides AIM is a no go till atleast Monday.

@ People with weather/water trouble. Contact me on AIM. I'll help you get your problems situated.
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Post by -DeToX- »

kibito87 wrote:
-DeToX- wrote:Which I told you 2-5 days ago :P
Just get on AIM when you can.
Negatory good buddy. I've known that fact for a good while now. I'm clearing it up for the people who don't know. Besides AIM is a no go till atleast Monday.

@ People with weather/water trouble. Contact me on AIM. I'll help you get your problems situated.
Well then why did you ask me why we needed to inject into gemini on aim...? :?
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T Beezie




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Post by T Beezie »

Here's a little something I found, not my code, but I do know it will compile, I'm just not sure how to implement it, or if it even works. Just thought I would share my finding.

Code: Select all

(script continuous variable_weather 
  (begin 
   (weather_start 0) 
   (weather_change_intensity 0 0.3) 
   (sleep (random_range 900 1800)) 
   (sleep_until 
    (begin 
     (begin_random 
      (begin 
       (print "stopping") 
       (weather_stop (random_range 10 20)) 
       (sleep (random_range 900 1800)) 
       (print "restarting") 
       (weather_start (random_range 10 20)) 
       (sleep (random_range 900 1800))
      ) 
       (begin 
        (print "light rain") 
        (weather_change_intensity (random_range 10 20) 0.3) 
        (sleep (random_range 900 1800))
       ) 
        (begin 
         (print "light rain") 
         (weather_change_intensity (random_range 10 20) 0.3) 
         (sleep (random_range 900 1800))
        ) 
         (begin 
          (print "heavy rain") 
          (weather_change_intensity (random_range 10 20) 1) 
          (sleep (random_range 900 1200)) 
          (weather_change_intensity (random_range 10 20) 0.3) 
          (sleep (random_range 900 1200))
         )
        ) False)
       )
      )
)
Similar scripts can be found in maps like Backwash and a few others. It's probably useless, I know very little about scripting. Just thought it was interesting.
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Post by StalkingGrunt911 »

I saw that script in backwash as well and tried using it for my lockout mod that I'm working on but it didn't do anything for me.
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Post by OwnZ joO »

Maybe it only works with backwash weather, did you have the backwash weather in your maps you tried it on?
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Post by StalkingGrunt911 »

Nope. Maybe it does have to do with it but I don't feel like modding right now, I'm about to go play football outside.
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Post by SpecOp44 »

I finally had time to test this. Here is the outcome, look closely and you'll be able to see the rain (It's because of the sky.)
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As you can see, it works perfectly with SP BSP's.

Oh, and also, it's a BSP conversion, and not Metropolis itself, I have yet to test it's SP effectiveness.
Great Job Detox! :wink:
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Post by Exabyte »

-DeToX- wrote:All I know is that all of them... are like lieing.

Now back on topic...
Fine you don't have to believe me :?
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Post by DoorM4n »

Most amazing job sire! So lets say i wanted to make a mod, but wasnt sure if I wanted rain or snow. Then decided to start the mod and put weather last.... That would work but then I would have to retransfer all that shit into gemini right?
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Post by StalkingGrunt911 »

No you need to add the weather before you inject the BSP. Just inject a type of weather then if you want to switch it later, you can go the [sbsp] tag and switch it to the newer injected weather. :wink:
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Post by burnboy62 »

i added the lockout snow to relic then when i click recrusive and parsed then save it do i press build and select it then apply this app beacuse i did that and it worked but when i tried to apply it to gemini it showed an error message that said it coulnt find the bsp xml or somthing. this is really starting to piss me off cus i cant get the fog editor to work either
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Post by battleman021 »

okay when i try to extract the sbsp when clicking recursive and passed it saves as .info why is this?
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Post by DemonicSandwich »

The info file is what tells Entity where all the files are.
The SBSP file is located in one of the folder that Entity creats when you extract a SBSP. Just select all the folders that Entity created and right-click > search, and search for "SBSP." Once you find the SBSP file, open Detox's app and go to the directory that the search screan shows.
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???

Post by reissiboy »

where is the download
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