No starting weapon

Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
Post Reply
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

No starting weapon

Post by bibbit »

I've searched this site and Google for how to set starting weapon to nothing. Can I make a mod with it or do I have to download and Action Replay it?
Sorry if this is nooby...
Image
UntoldLegendxx





Posts: 583
Joined: Tue Apr 18, 2006 3:23 pm
Location: Earth

Post by UntoldLegendxx »

You need an Action Replay and the program Sav3r . Sav3r can edit gametypes and you just need to put it back on the Action Replay or you can ftp back into the Udata folder.
Image
Lt Slap a ho is t3h coolest sig maker ever!! Thanks!
User avatar
shade45




Translator Artisan Enthraller Logistician
Stylist Wave Firestorm New Age

Posts: 2270
Joined: Fri Apr 01, 2005 1:04 pm

Post by shade45 »

You could also go as far as adding no starting weapon as a selectable option in the mainmenu. Just go to haloplugins.com/forums/ and download the latset [sily] plugin for entity the edit one of the chunks of the starting weapon tag to enable no starting weapon
User avatar
bibbit




Socialist

Posts: 1900
Joined: Sat Nov 11, 2006 6:09 am
Location: The state of Virginia, located in the United States of America.

Post by bibbit »

I managed to find my own way because Sav3r wont run on my PC. I went to the mulg tag using Insolence and nulled out the Sentinel Beam dependency, and then set it to starting weapon when I played. Sort of inconvenient, but it worked...
Image
Post Reply