Flaming Contrails
- TomClancey
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Flaming Contrails
im sorry if this question has been asked, but ill ask it anway.
1) Is there a way to make the banshee have a flaim contrail when its in the air?
2) Is it possible to have the sniper rifle bullet have a flame contrail?
3) Is it possible to make the master chief walk and make flames as he walks?
If anyone has answers to these questions please tell me.
TYVM
-Tom
1) Is there a way to make the banshee have a flaim contrail when its in the air?
2) Is it possible to have the sniper rifle bullet have a flame contrail?
3) Is it possible to make the master chief walk and make flames as he walks?
If anyone has answers to these questions please tell me.
TYVM
-Tom
- inferno
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flameing contrail tut.
- open the map in HHT
- in HHT goto the "cont" tag and select rocket launcher contrail. find the bitmaps related too smoke and swap them for the defoliant bitmaps for the flamethrower. this will make flames come out of the rockets contrail.
- open the map in HMT
- swap the sniper and banshee contrails for the Rocket launcher contrail.
- hit save and done!

- open the map in HHT
- in HHT goto the "cont" tag and select rocket launcher contrail. find the bitmaps related too smoke and swap them for the defoliant bitmaps for the flamethrower. this will make flames come out of the rockets contrail.
- open the map in HMT
- swap the sniper and banshee contrails for the Rocket launcher contrail.
- hit save and done!

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- TomClancey
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ok, on the HMT part do u mean swap the meta's? becuase i dont think i did that and it didnt work. Also on the HHT part i did swap bitm: then the Cloud Smoke or something and that did it, but it when i tried to swap meta's it wont show fire for contrails. so anymore advice would be greatly appreciated.
-Tom
-Tom
- TomClancey
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- TomClancey
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ok try this.
once you get the rocket contrail nice and firey goto the banshee vehi tag and swap teh cont tag that says vehicles\banshee\wingtip for the rocket\exhasst\ contrail and hit swap and then save.
maybe that will work
and for makeing flames as the mc walks.. not possible i think. unless you attatch flames to his feet in milkshape and make bitmaps

once you get the rocket contrail nice and firey goto the banshee vehi tag and swap teh cont tag that says vehicles\banshee\wingtip for the rocket\exhasst\ contrail and hit swap and then save.
maybe that will work

and for makeing flames as the mc walks.. not possible i think. unless you attatch flames to his feet in milkshape and make bitmaps



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- TomClancey
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ok i didnt get the fire right, it turns out that i had the rocket under particle system swapped with the flamethrower defoliant 3. So i swapped the bitmaps in HHT after i reset the effects of the rocket launcher in HMT, im not getting the firey effect. so if you or fishface could maybe demonste this with pictures or something that would be nice. im sorry im totally not getting this and/or not doing this right, but i need lots of help for things like this. Thank you for ur help.
- TomClancey
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yes
http://infernopyro.sitesled.com/rofl%20 ... 20fire.bmp
use that
im, workin g on a solution too prob check back later
http://infernopyro.sitesled.com/rofl%20 ... 20fire.bmp
use that
im, workin g on a solution too prob check back later
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- TomClancey
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uhh foto shop works also. but anyway just import the bitmaps for the rocketlauncher contrail and edit them so they look like flames. the cloud fire bittmaps are a different size from the rocket ones thats why they were all messed up.
and if you do get taht too work can you upload em for me ? i would like that.

and if you do get taht too work can you upload em for me ? i would like that.
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- TomClancey
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- TomClancey
- Posts: 2565
- Joined: Sat Jan 28, 2006 6:49 am
- Location: Ohio
- Contact:
- inferno
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- Posts: 678
- Joined: Fri Sep 08, 2006 1:18 pm
- Location: Somwhere... Kills:8365945 Pwnage:367657 Killtaculars:6547
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heres a tut
open HMT
open the map with the .dds you want too edit.
goto the bitmap tag
select the bitmap you want too edit
click the "save textrue" button
(this will save a .dds image)
edit the image in fotoshop
then hit inject texture and select the edited .dds image.
done
open HMT
open the map with the .dds you want too edit.
goto the bitmap tag
select the bitmap you want too edit
click the "save textrue" button
(this will save a .dds image)
edit the image in fotoshop
then hit inject texture and select the edited .dds image.
done

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