Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Sun Mar 21, 2004 5:37 pm
I was just playing around and made this in about a half hr:
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sun Mar 21, 2004 6:01 pm
holy shit...wow...those are really awsome..wow
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Sun Mar 21, 2004 6:04 pm
really? its just my first...cool...oh i changed it some more so heres the new one
PRiMoiCoN
Posts: 164 Joined: Thu Feb 05, 2004 2:48 pm
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by PRiMoiCoN » Sun Mar 21, 2004 6:06 pm
thats pretty sweet.....you should try something like that on a ghost
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Sun Mar 21, 2004 6:08 pm
thanks for the support i just started modeling today lol
Rune
Posts: 24 Joined: Thu Mar 25, 2004 7:49 pm
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by Rune » Fri Mar 26, 2004 12:15 am
thats really cool. it just looks kinda wierd with that skin.
HoboRockAssassin
Posts: 732 Joined: Sun Jan 11, 2004 3:34 pm
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by HoboRockAssassin » Fri Mar 26, 2004 2:27 pm
na tha skin goes great with it
cept u need eyes on it
sum retarded animal with sharp teeth and no eyes doesnt work
XwitX
Posts: 332 Joined: Fri Feb 13, 2004 12:43 pm
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by XwitX » Sat Mar 27, 2004 11:31 am
Yo blink could i use this model in a mod im making?
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sat Mar 27, 2004 1:56 pm
I think that that is kind of the point....
EqUiNoX
Posts: 1929 Joined: Sat Feb 07, 2004 11:08 am
Location: Bantron, USA
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by EqUiNoX » Sat Mar 27, 2004 2:49 pm
i caan see that...
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Thu Apr 01, 2004 4:22 pm
pm me if u want the model im only done with the first one tho cuz ive been in cancun 4 a week
TheOriginalMeatMagician
Posts: 13 Joined: Sun Mar 21, 2004 11:25 am
Location: ...
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by TheOriginalMeatMagician » Thu Apr 01, 2004 5:23 pm
I say:
Good job, but it's a little too ... complex.. know what I mean? Too many ridges...But very nice for a first time, better too much than too little, eh? *nudge nudge*
The Original Meat Cube Magician
New Age
Posts: 615 Joined: Sat Feb 07, 2004 5:46 am
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by New Age » Thu Apr 01, 2004 9:18 pm
ALL you did was move verticies. Not very impressive. Some good learning experiences are to shape the banshee into a ball. That is always fun and hard. Then try to make it a square, and then move on to more complex models.
Yippy-kye-yay Mother Fucker
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Fri Apr 02, 2004 6:00 am
TheOriginalMeatMagician wrote: I say:
Good job, but it's a little too ... complex.. know what I mean? Too many ridges...But very nice for a first time, better too much than too little, eh? *nudge nudge*
well he thinks its complex and note the name of the topic FIRST banshee model
_AsSaSiN_
Posts: 23 Joined: Mon Mar 29, 2004 9:15 am
Location: UK
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by _AsSaSiN_ » Fri Apr 02, 2004 1:54 pm
thats so sweet
odie5533
Posts: 31 Joined: Sat Nov 22, 2003 2:26 pm
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by odie5533 » Sat Apr 03, 2004 2:37 pm
u mutilated the banshee and made it look ugly, sweet!
TheExecuter
Posts: 638 Joined: Thu Mar 25, 2004 5:46 pm
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by TheExecuter » Tue Apr 06, 2004 4:22 pm
THATS SO F**KING SWEET!!
YOUR AN AWESOME MODELER