gathering exception data...
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gathering exception data...
oo! i finnaly made a map! im soo happy. i put in the halo cd, got to halo custom edition, click on my map and..... damn! gathering exception data! why? i thought i did everything right. what went wrong. i followed yayap the grunts tutorial found on halomaps.com. his didnt show exception data!

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It doesnt matter. If your maps work fine in CE when you are playing it, and look just like gmax's, then your graphics card is FINE. It will just look distorted in sapien, but that doesnt really matter. You jsut need to know your map. 
I have the same problem.

I have the same problem.
Striderdude says: The spam! It burns!! IT BURNS!!
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- Posts: 42
- Joined: Wed Sep 13, 2006 3:15 am
- Location: damfino
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- Posts: 42
- Joined: Wed Sep 13, 2006 3:15 am
- Location: damfino
when your making maps you know. i know your supposoed to put the ground texture you used in gmax or 3ds into your bitmaps folder as "yourmapname_ground" but what about the other textures? i did more than one texture in there and in tool it gives me a command list of what to do with my bitmaps. its somthing lke this:
1:shader environments
2:chigago (???)
3:blah blah
~all the way to 9. so i was just wondering if you put all those files in your bitmaps file too.
1:shader environments
2:chigago (???)
3:blah blah
~all the way to 9. so i was just wondering if you put all those files in your bitmaps file too.
