im working on a bunch of single player campaign mods...but im currently at a stand still of sorts...ive been trying to figure out how i can or if its possible for an ally to spawn dual weilding (dual pistols, pistol+smg, etc..etc..) i cant seem to figure it out for the life of me...if someone could walk me through it, it would be greatly appreciated. thank you
ughhh...guess its not possible due to lack of animations in the marine department...what a rip off, everyone else can dual...
sp allys (marines) dual weilding? (halo 2)
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by all means, who else cant dual?
marines - no
grunts - yes
jackals - yes
elites - yes
flood - yes
brutes - yes
alright, so were looking at tartarus who weilds his big ol hammer....lol, but
thats about it, am i forgetting anyone? i still say theres a way to do it...maybe switching bits and parts of things....dunno, have to mess around in entity some more...
marines - no
grunts - yes
jackals - yes
elites - yes
flood - yes
brutes - yes
alright, so were looking at tartarus who weilds his big ol hammer....lol, but
thats about it, am i forgetting anyone? i still say theres a way to do it...maybe switching bits and parts of things....dunno, have to mess around in entity some more...
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marines - nohypervelocity2 wrote:by all means, who else cant dual?
marines - no
grunts - yes
jackals - yes
elites - yes
flood - yes
brutes - yes
grunts - no
jackals - no
elites - yes
flood - no
brutes - no

elite, arbiter and mc are the only ones
and erm if im correct it's dual wielding

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yesuncutshadow wrote:are you sure that brutes cant duel wield?
there's a variation for that in the hlmt of the jackal.uncutshadow wrote: also how do you make the jackal spawn with the shield. ive seen a mod where the jackal had 2 shields (one on each arm) and had a weapon
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point taken.
however this wielding is not wielding ... it's a variation in the jackal hlmt... in MP jackals still can't pick up 2 guns
however this wielding is not wielding ... it's a variation in the jackal hlmt... in MP jackals still can't pick up 2 guns
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