Fixing open edges?

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JK-47




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Fixing open edges?

Post by JK-47 »

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How would I go about locating these open edges and fixing them?
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crackcocaine
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Post by crackcocaine »

Open your map and go File - import then go to your Halo custom Edition folder and import "(mapname).wrl". Then uncheck "reset scene" so you can see your map too.
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JK-47




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Post by JK-47 »

Isn't the wrl a gimp file? Cause I have 3ds max 7.
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crackcocaine
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Post by crackcocaine »

I have 3ds Max 4.2 and it works for me. I think the importer comes with blitzkrieg.
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JK-47




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Post by JK-47 »

Oh, well I don't have any wrl files, all I have is my .jms export and my origonal map model.
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Post by a mammoth »

JK-47 wrote:Isn't the wrl a gimp file? Cause I have 3ds max 7.
Nope its a type of 3d mesh file. With your maps loaded goto import> then the Halo CE root directory then its your map's name.wrl. To import you will have to change the file type at the bottom.
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JK-47




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Post by JK-47 »

Ok I imported the file, now what?

This is all I see:

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Post by a mammoth »

You have to load your level silly. then import the wrl file, make sure it doesn't do anything to the coordinates (from what I see I think it transformed them to max coordinates) and make sure it doesn't overwrite your scene.
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JK-47




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Post by JK-47 »

Cool, thanks guys :)

One small question, how exactly would I fix these?
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Post by a mammoth »

What I do is look at the verts, make sure they aren't duplicated for some reason, and weld them if there are two in a place that there is only supposed to be one. With open edge errors, well just close the edges.
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JK-47




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Post by JK-47 »

I hate being a noob but I'm still unclear, some of these are kind of invisible and I don't really know whats going on with them so I can't really fix them, in fact, theres only 1 open edge that I can clearly see that its there.
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Post by a mammoth »

Thats the tricky part.
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