ground not showing/can't add custom vehicles (sapien)

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crackcocaine
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Post by crackcocaine »

adumass wrote:Your ground is like that because you did not make a shader for the ground texture. For the scarab check the debug.txt in your haloce folder after u try to add the scarab and post what the last entry was.
I made a shader for the ground long before you said this, didn't work.
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Post by Dominatr »

Make sure the tags are referenced to in Guerilla correctly
adumass





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Post by adumass »

crackcocaine wrote:
adumass wrote:Your ground is like that because you did not make a shader for the ground texture. For the scarab check the debug.txt in your haloce folder after u try to add the scarab and post what the last entry was.
I made a shader for the ground long before you said this, didn't work.

Are you sure you did it right? Did u re-run bitmaps in tool after u made the shader?

oozygorilla, what is your last entry in debug.txt after sapien closes?
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Post by OozyGorilla »

12.03.06 20:28:56 sapien pc 01.00.00.0609 ----------------------------------------------
12.03.06 20:28:56 reference function: _write_to_error_file
12.03.06 20:28:56 reference address: 401b13
12.03.06 20:28:56 Couldn't read map file './sapienbeta.map'
12.03.06 20:28:57 CreateDevice succeeded with refresh rate = 0
12.03.06 20:28:59 Increasing sound decompression buffer size to 1048576 bytes
12.03.06 20:29:41 file_open('tags\levels\shaders\practice_ground.shader_environment') error 0x00000003 'The system cannot find the path specified. '
12.03.06 20:29:41 couldn't open shader_environment tag 'practice_ground.shader_environment'.
12.03.06 20:29:41 file_open('tags\levels\shaders\practice_ground.shader_environment') error 0x00000003 'The system cannot find the path specified. '
12.03.06 20:29:41 couldn't open shader_environment tag 'practice_ground.shader_environment'.
12.03.06 20:29:41 failed to load scenario_structure_bsp tag 'levels\test\practice\practice'
12.03.06 20:29:41 failed to load structure bsp 'levels\test\practice\practice'
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Post by adumass »

OozyGorilla wrote:
12.03.06 20:28:56 sapien pc 01.00.00.0609 ----------------------------------------------
12.03.06 20:28:56 reference function: _write_to_error_file
12.03.06 20:28:56 reference address: 401b13
12.03.06 20:28:56 Couldn't read map file './sapienbeta.map'
12.03.06 20:28:57 CreateDevice succeeded with refresh rate = 0
12.03.06 20:28:59 Increasing sound decompression buffer size to 1048576 bytes
12.03.06 20:29:41 file_open('tags\levels\shaders\practice_ground.shader_environment') error 0x00000003 'The system cannot find the path specified. '
12.03.06 20:29:41 couldn't open shader_environment tag 'practice_ground.shader_environment'.
12.03.06 20:29:41 file_open('tags\levels\shaders\practice_ground.shader_environment') error 0x00000003 'The system cannot find the path specified. '
12.03.06 20:29:41 couldn't open shader_environment tag 'practice_ground.shader_environment'.
12.03.06 20:29:41 failed to load scenario_structure_bsp tag 'levels\test\practice\practice'
12.03.06 20:29:41 failed to load structure bsp 'levels\test\practice\practice'

Did u delete the shader tag?
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Post by OozyGorilla »

Delete it form my shader folder? No. Why would I?
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Post by adumass »

well it says it cant find the file maybe you did?
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Post by OozyGorilla »

Well, I did. I also didn't have the shaders folder in the levels folder. It opens now. But the ground doesn't show up still. I have practice_ground.shader_environment in levels\shaders and levels\test\practice\shaders.
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Post by adumass »

did u re-run tool bitmaps?
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Post by OozyGorilla »

Yes, I reran tool bitmaps.
adumass





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Post by adumass »

Does the material have the same name as the bitmap in 3dsmax? Maybe try doing the tool structure and bitmaps commands again... or maybe send me the bitmap in a .tif and the shader tag so i can test it and see what you did wrong.
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Post by OozyGorilla »

How about I send you the whole thing, data\levels\test\practice and tags\levels\test\practice Also, I'm using Gmax, if for some reason that it the problem.
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Post by adumass »

Ok send it ill try to find what you did wrong and help you fix it.
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Post by OozyGorilla »

Well, I had to reinsall windows because of a virus thing so I've lost all my stuff for the map. If I have the same problem I'll PM you with a link to the stuff. Thanks for you help, for now.
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Post by a mammoth »

Make sure when you apply the bitmap in gmax, to name the material the name of the bitmap and shader.

Also after you run radiosity, make sure to type, radiosity_save.
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Post by Dominatr »

Finally got mine working! Turned out i forgot one -blam!- underscore_ in the bsp model...
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