freeze tag mod

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sniperwolf





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freeze tag mod

Post by sniperwolf »

my freind and I were playing Battle Feild 2 for the pc and we saw a mod that when shot u cant move but when an alli stands next to u for a certain amount of time u get un-frozen.hence the name frezze tag. Is this possible to make on xbox but instead of shooting-punching will freeze the person?
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turk645




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Post by turk645 »

well.. if we could get stun time to work then it would be possable to set it insainly high but as of now its not possable to make them freeze in place for a long period of time. You can however get a temporary "freeze" even though they can still move if they are an ass about it. Make it ragdoll the player when they get hit, the only problem is that the ragdoll timer cant go as high as you may want it but it is still long enough to make them stay in one place for a while.
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343GuiltySparkIVIX





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Post by 343GuiltySparkIVIX »

And how would you do that?
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Post by turk645 »

granted the jpt! ent got fixed at the trp its really quite simple, its just a matter of setting a few bitmasks and changing a float for how long the ragdoll lasts. In the bipd, if you updated, there are three bitmasks that will allow ragdoll, just ticking these will make vehicle collisoin induse ragdoll. Change the ragdoll timer as you wish just remember there seems to be a limit to how long you can make it last, then it just seems to get shorter again. You then need to go to the jpt of what you want to enduse ragdoll and click the two ragdoll bitmasks, i might need to fix it on the site because i remember it was deleted once when someone else updated the plugin.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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343GuiltySparkIVIX





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Post by 343GuiltySparkIVIX »

^^^ That confused me, are you talking about a plugin for entity?
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turk645




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Post by turk645 »

yes im talking about entity plugins.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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343GuiltySparkIVIX





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Post by 343GuiltySparkIVIX »

Guess I'm out of luck them, Entity hates me. I got 1.3 and all the plugins from haloplugins, but don't see those values... the jpt! one comes up blank with no options at all
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Post by turk645 »

You need to go to the site's forums to get the plugins.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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343GuiltySparkIVIX





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Post by 343GuiltySparkIVIX »

Ah, I see, then I only have one question left... I got the damage and biped plugins, saw what you were talking about and it works for being hit by vehicles... I just don't see any options in the damage section that have anything to do with ragdolls, all I have is

Enum16 Type
Flags Explosion/Headshot
And the usual damage settings
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turk645




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Post by turk645 »

Yeah, someone accidentaly got rid of it when they uploaded thier version of the plugin. Just use the show invisables, or unknown depending on your version, and mark off the first two bits of the bitmasks. Those two together make the ragdoll work.
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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343GuiltySparkIVIX





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Post by 343GuiltySparkIVIX »

Alright, Sorry for all the questions, and sounding stupid, but I don't think I did the right thing, I changed it to this

Code: Select all

  <bitmask16 name="Unknown" offset="16" visible="True" >
    <option name="Rag Doll Part 1" value="0" />
    <option name="Rag Doll Part 2" value="1" />
  </bitmask16>
and it shows up, but when I check it, it doesn't ragdoll people... though it does make them die very... oddly... they stand perfectly still except their hands move O_o
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