I think this may apply to me. im trying to get the base from blood gulch and make it into sceneary(toinject into another map) is this possible (maybe the base from battle creek). all help will greatly be appriciated thanx
(also dose this apply to me
Putting 1 BSP into another one?
- inferno
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reported.... thanks.. i was joking...
but anyway.. you should at least skim the thread or at least read the last few posts... cause if you just read the first paragraph then you post is going too be useless spam 75% of the time. and if the thread is nearly a page then someone else is probally already helping the person who posted the thread... which this time was me....
but i really was joking...

but anyway.. you should at least skim the thread or at least read the last few posts... cause if you just read the first paragraph then you post is going too be useless spam 75% of the time. and if the thread is nearly a page then someone else is probally already helping the person who posted the thread... which this time was me....

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- inferno
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he posted while i was typeing the last one so ill just post again witha hisa anwsera
well.. if you read the whole post unlike some people then you know how to extract the maps with the bsp extracter thing. heres hwo you can do it
-open up the bloodgulch obj. with 3ds max
-when it gives you import options make sure that the you make the bsp "single"
-now select the bloodgulch mesh. goto the edit mesh and select the "element" thing.
-select everything but the base you want. then hit delete. it should leave you with just the base. now save this as a .max.
-now open the map you want to put this in. goto file > merge > and open the base .max file you made.
- it should appear in the map.
-move it were you want it.
-select your level and goto edit mesh. select the "attatch" button and then click on the base you imported.
-it should attactch to your level.
-now export you map as .jms. and compile with tool.
::depending on how the base was originally attatched too the BSP you got it from it may give off some errors heres the 2 i know might happen::
1. if tool says some edges are open then your ok cause thats fixable pretty easily. if you get this just post and ill explain how you get rid of em.
2. if tool says "could not update edge" then... your more or less screwed. i dont have any idea how to fix this.
hope that was clear enough.

well.. if you read the whole post unlike some people then you know how to extract the maps with the bsp extracter thing. heres hwo you can do it
-open up the bloodgulch obj. with 3ds max
-when it gives you import options make sure that the you make the bsp "single"
-now select the bloodgulch mesh. goto the edit mesh and select the "element" thing.
-select everything but the base you want. then hit delete. it should leave you with just the base. now save this as a .max.
-now open the map you want to put this in. goto file > merge > and open the base .max file you made.
- it should appear in the map.
-move it were you want it.
-select your level and goto edit mesh. select the "attatch" button and then click on the base you imported.
-it should attactch to your level.
-now export you map as .jms. and compile with tool.
::depending on how the base was originally attatched too the BSP you got it from it may give off some errors heres the 2 i know might happen::
1. if tool says some edges are open then your ok cause thats fixable pretty easily. if you get this just post and ill explain how you get rid of em.
2. if tool says "could not update edge" then... your more or less screwed. i dont have any idea how to fix this.
hope that was clear enough.
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- crackcocaine
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