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Finish a new model/mesh? Got something you're working on? Finish a new map? Here's the place to post it for feedback and whatnot.
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Leiukemia




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Post by Leiukemia »

Just a little wip I'm doing. It just has symmetry right now, so I thought that I'd see if anyone can find any errors before I turn to editible poly and do the details on the other side. Right now it's 808 polies, and like 2000 triangles. And I was just wondering, on katarns modelling for dummies, when he sais pistols should be 1000-1500 polies, does he mean tri's or polies. If he means tri's I'm in trouble :lol:
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Edit: Ok it wasn't in that tut that said that amount of polies, but I remember him saying it somewhere...
Last edited by Leiukemia on Tue Nov 28, 2006 11:38 pm, edited 1 time in total.
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maca_§




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Post by maca_§ »

Nice, looking very clean at the moment.
And I think he means pollies.. But I'm not for sure.
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Darco




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Post by Darco »

very nice
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SnaFuBAR





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Post by SnaFuBAR »

i believe he meant polies if he said polies in the tutorial. he's not one to make a mistake like that, if he meant triangles. looks clean so far.

going to make a skin for it? i hope so.
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Dude. No. Do you even know who Katarn and Snaf are?They are some of the few 1337est modelers that have ever set foot in CE. =D
rossmum





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Post by rossmum »

Looks very nice; can't wait to see it skinned and animated, and possibly ingame :P
cooldude5990





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Post by cooldude5990 »

looks good, great smoothing
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Nitemare





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Post by Nitemare »

thats great!....nice job.
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[gx]shadow





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Post by [gx]shadow »

Looks great so far, keep it up!
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Leiukemia




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Post by Leiukemia »

Thanks for the comments. It's pretty much finished, just need to do the clip hole. But other then that, here tis:
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And I'm going to do some tutorials over the next few days to uvw wrap and skin this.

PS: I didn't notice that black spot on the clip till after I rendered, but I like the picture. It's fixed now. It came to 787 polies, and 2004 tris.
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