Adding fog...

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sharpshot2492





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Adding fog...

Post by sharpshot2492 »

How do I add fog to a map such as blood gulch?
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crackcocaine
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Post by crackcocaine »

PMI the sky from 343GS(c10) which is "levels\c10\swamp atmosphere" and copy and paste the meta over bloodgulch, then you can change the color settings around in HMT.
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Post by JK-47 »

Why would he need to PMI? Theres a fog editor in HMT for every map.
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Post by sharpshot2492 »

There is no fog to edit in blood gulch.
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Post by JK-47 »

Oh, I could have sworn I've seen it in HMT :?
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inferno
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Post by inferno »

there is one download the phenomena plugins pack you can edit fog under the sky tag.

have fun with that. you can make the fog any color like... green for when elites have too many burrtios :wink:
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Post by sharpshot2492 »

Ok I got that, but where is the raw model for C10s sky? I can't find it anywhere.
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Post by inferno »

you dont need too pmi c10 sky... if you just want it too look light c10 sky i think you could just pmi the bitmaps and dependencys swap em in HHT. Pming skys is something im not good at :wink:
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Post by sharpshot2492 »

It's just like PMI'ing anything else.
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Post by inferno »

well really PMI in general dosent work on my computer... lol when i decrap models something inmy dot net framework fucks up and i get vertices.new and indices.new as 0 kb so ive only done pmi (that works) like 2 times. but bitmaps i think would work if youd didnt want to decrap.
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Post by sharpshot2492 »

Ok whatever. Btw inferno your link that you PMd me did not work.
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Post by inferno »

What?

let me check it... its weird it works for me let me work onit ill re PM you.
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Post by crackcocaine »

The reason you PMI it is cause it looks more like fog. It has a different bitmap or something. I'm too tired now, if I'm not right I'll find out tomorrow.
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Post by inferno »

lol i see no difference...
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