[Halo2] [Research Facility] v1.0 - Smacktalker

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Cool or not?

Cool
22
63%
ermmm?
3
9%
Not cool
1
3%
Aardappelvanillevla met roomboterspeculaars
9
26%
 
Total votes: 35

Battery





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Post by Battery »

wow is all i can say. great job man!
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Post by Snaku »

Wow. I really like this mod. I only ever play 4 player slayer games with some co-workers, but I imagine that in larger ctf games, all those shields could make for some exciting gameplay. Also, as others have said, the ambiance is very nice.

I do find the weapon selection to be somewhat meager, though. It seems that if you are in the mood to use a jackal shield, you're in luck, but other than that there's only two br's, two shotguns, two brute shots (that's ok, though, cuz more than two of 'em would get kinda' crazy) and a few smg's, plasma rifles and a brute plasma rifle or two. Not too many grenades either. Oh and there's a sword, which I think this map could actually do without (not a big fan of swords, although I thought it made Citadel more interesting).
I'm fine with the lack or rocket launchers or FRG's, but a couple snipers and at least two more br's would've really helped. If it's a matter of limited item spawns, I'd suggest swapping out a couple of the jackal shields for them.

[edit] Just did a bit of spelunking and noticed that the cave has all kinds of interesting nooks and crannies as well as some ledges. Up on one of those ledges would be a good place to hide the sword or something. Like, the cave could've been a much more interesting place if there were more than just a brute shot to the immediate left of the door and no real reason to explore it further.
.....btw, the fact that I have so much criticism for this map is because I like it so much. Otherwise I wouldn't care enough to say anything.
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Post by smacktalker »

smacktalker wrote:there's 2 of each dual (3 magnum's tho)
3 battle rifle, 2 carbines, 2 bruteshots, 2 shotgun, 1 sword 4 jackalshields :)
there is enough weapons for close combat / long range...
snipers would really suck on this map.
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Post by Snaku »

Hm... maybe. I think there's enough cover to keep a sniper from just r@ping everybody, but I can understand your reasoning. 4 jackal shields seems like kind of overkill for something that's not especially useful in combat. Just my opinion.
I do really like this map though. Played it last night with some friends and we enjoyed it.
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Post by Monkey Terd »

smacktalker wrote:
smacktalker wrote:there's 2 of each dual (3 magnum's tho)
3 battle rifle, 2 carbines, 2 bruteshots, 2 shotgun, 1 sword 4 jackalshields :)
there is enough weapons for close combat / long range...
snipers would really suck on this map.

A couple more Br's or Carbines wouldn't hurt though. >_<
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Post by smacktalker »

o really?
that won't be balance...
i've added weapons with the look on the size of the map, and the concept of the map.. 3br &2carbine is well enough, more would kill gameplay.. there aren't any other maps that have so many mediumrange weapons also when looking at the mapsize.
name one map with same size as this, that has got >5 medium range weapons... you won't find any..
i make weapon spawns with my insight of creating balanced gameplay, that i've gotten with playing normal halo 2 maps (however some halo 2 maps got weird spawns IMO)..
jackal shields are only for the looks.
so the point is if you want more weapons or whatever, add them yourselves :P
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DRL333





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Post by DRL333 »

Looks alot like Gephyrophobia, 10/10.
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Post by ScottyGEE »

Whilst not saying I want more br's I think more weapons in general wouldn't hurt...If you're worried about balance, dual wieldable weapons shouldn't do much damage for balance (or to the actual players)
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Post by uncutshadow »

ScottyGEE wrote:Whilst not saying I want more br's I think more weapons in general wouldn't hurt...If you're worried about balance, dual wieldable weapons shouldn't do much damage for balance (or to the actual players)
i agree
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Post by SpecOp44 »

Hmm, this mod looks exceptional. I will try it soon.
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Post by StalkingGrunt911 »

I don't think it's balanced... you can dual wield the jackal shields. :lol: You might want to fix that by making the plasma pistol not dual wieldable.
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Post by uncutshadow »

StalkingGrunt911 wrote:I don't think it's balanced... you can dual wield the jackal shields. :lol: You might want to fix that by making the plasma pistol not dual wieldable.
wait.... is that being sarcastic?
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Post by ~FallenOne~ »

loosks awsome man, GJ!
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StalkingGrunt911




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Post by StalkingGrunt911 »

uncutshadow wrote:
StalkingGrunt911 wrote:I don't think it's balanced... you can dual wield the jackal shields. :lol: You might want to fix that by making the plasma pistol not dual wieldable.
wait.... is that being sarcastic?
Nope.
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