Utilities designed primarily for the xbox version of Halo 2.
Bankhead
Posts: 59 Joined: Fri Jun 30, 2006 6:28 am
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by Bankhead » Mon Nov 13, 2006 10:23 pm
IMC ll blackmatter ll wrote: i know this is stuipd but is it only for sentinal beam
Yar.
hj, btw looks ausome.
Geo
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by Geo » Mon Nov 13, 2006 11:48 pm
Lookin' good... that effect could be real good for making a lightsabre effect (if the range ciuld be reduced)
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StalkingGrunt911
Posts: 3618 Joined: Wed May 24, 2006 12:30 pm
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by StalkingGrunt911 » Tue Nov 14, 2006 4:32 am
Nice job DeToX and Turk. =D Still the value that you told me to test for you was awesome. What was the name for it? Toothpick??
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Tue Nov 14, 2006 6:06 am
Awesome.
Cragsterboy
Posts: 92 Joined: Wed Nov 09, 2005 12:45 pm
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by Cragsterboy » Tue Nov 14, 2006 8:26 am
Tural wrote: Awesome.
Agreed! Very Nice work!
Snaku
Posts: 956 Joined: Thu Nov 10, 2005 9:40 am
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by Snaku » Tue Nov 14, 2006 12:34 pm
I'm liking the arc effect. Quick question, though: in all the screenshots of it, there are multiple arcs. Is it possible to have just one, but still have it all squiggly like that?
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Tue Nov 14, 2006 12:42 pm
In the program. Its called "# of Beams" In the arc Editor Section
So if you want to make it the same, only one beam, click "Set Useable Values" then change # of Beams to 1 and Click apply.
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
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by Hawaiian Modder » Tue Nov 14, 2006 1:02 pm
This is an amazing program.
Thank you turk and detox.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
neodos
Readers Club
Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Tue Nov 14, 2006 1:19 pm
Thanks for this awesome app Turk and DeToX
chees502
Posts: 31 Joined: Thu Sep 02, 2004 12:32 am
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by chees502 » Tue Nov 14, 2006 1:34 pm
awesome nice app cant wait to test it out
voodoo721
Posts: 392 Joined: Tue Mar 29, 2005 4:55 pm
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by voodoo721 » Tue Nov 14, 2006 2:15 pm
Yes. Very nice. I like.
High Five!
[img]voodoo721's%20sig[/img]
thanks to .IRONMAN for the custom sig.
DISTURBED RULES
Posts: 55 Joined: Thu May 25, 2006 1:31 pm
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by DISTURBED RULES » Tue Nov 14, 2006 3:52 pm
AWESOME APP! This is great I'm using it now.
I'm trying to make my sentinal beam red and have there be more than one beam (like 3 or 4) and all squiggly and more than one arc.
These are the settings I have it on and it won't work. What do I change/fix?
EDIT: Can you also explain to me what everything does exactly cuz some stuff is confusing me (didn't really use the first version)?
Attachments
Pic4 Tdtl Editor4.JPG (27.67 KiB) Viewed 3846 times
Pic3 Tdtl Editor3.JPG (25.1 KiB) Viewed 3847 times
Pic2 Tdtl Editor2.JPG (30.86 KiB) Viewed 3845 times
Pic1 Tdtl Editor1.JPG (24.3 KiB) Viewed 3845 times
Last edited by
DISTURBED RULES on Tue Nov 14, 2006 3:56 pm, edited 1 time in total.
SS-kojak
Posts: 289 Joined: Sun Jan 08, 2006 2:06 pm
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by SS-kojak » Tue Nov 14, 2006 3:55 pm
I pewped myself twice in one day! First, there was Research Facility and now this. It's AMAZING! These effects will be amazing additions to a lot of amazing mods in production that are going to be amazing!
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D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Tue Nov 14, 2006 4:20 pm
Man, In the words of Southpark, "Nice"
HornyHornyHippo
Posts: 640 Joined: Fri Dec 31, 2004 8:30 pm
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by HornyHornyHippo » Tue Nov 14, 2006 4:47 pm
iGeo wrote: Lookin' good... that effect could be real good for making a lightsabre effect
My thoughts exactly! But it looks good, i really like the blue alot!
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Tue Nov 14, 2006 5:08 pm
Now I don't like making alot of updates at once but...
Update 1.6:
-Added Bitmap Swap(Swaps and reads a bitm Dependency, Which can change how it looks like.)
-Added Option to choose to select which Tdtl you'd like to edit. (Optional in the menu strip).( So you can make other weapons have different TDTLs)
Heres a Picture of the Bitmap Function, I chose a crappy bitmap, But you guys can make cool effects with them(Ex: Static Electricity, Pulsing).
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
Location: Lincoln, NE
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by GametagAeonFlux » Tue Nov 14, 2006 5:09 pm
O_o
That will have interesting results...awesome that you can do a bitmap change on the beam though.
A1M4TH3H3AD
Posts: 93 Joined: Wed Sep 13, 2006 3:07 pm
Location: In the bushes outside the Whitehouse
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by A1M4TH3H3AD » Tue Nov 14, 2006 5:12 pm
OMG! this is an amazing app! great work DeToX and Turk
DISTURBED RULES
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by DISTURBED RULES » Tue Nov 14, 2006 5:26 pm
NICE UPDATE!
BTW, nvm about my question above. Can you still answer/explain all the options about what each thing does in the program? Especially for the new update...
Maybe make a tut? I'm not so good w/ this right now. I'll mess w/ some stuff too.
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Kewl-Aid
Posts: 74 Joined: Fri Nov 03, 2006 8:19 pm
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by Kewl-Aid » Tue Nov 14, 2006 5:35 pm
wow! - Major Upgrade from the last version!
This is very nice... and very useful
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