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Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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xheadshotmastax




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Post by xheadshotmastax »

Hmm you lightend up the lightmap?
here in my last version i sent you its a lil bit darker :P
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ill see what i can do with those little seam errors.
the texture itself is seamless but it seems they got cut off by some vertices of the bsp. :(

EDIT: Sorry for the delay of the tutorial im still working on my new mod for killtrocity 2!
Last edited by xheadshotmastax on Sun Nov 12, 2006 6:07 pm, edited 1 time in total.
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Ombre




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Post by Ombre »

Looks pretty sweet, good job.
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Post by Pyroman »

I lightened up the map a tad cuz I couldn't see due to a glare from my window. Also I brightened the pictures.
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Post by Tural »

Me likey this mod.
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Post by DWells55 »

Veegie wrote:
DWells55 wrote:Is there any way to customize models so that they actually "work" Like magazines working, and slides going back and locking back and stuff? That'd be neat. See if you can bump map that Colt, it'd make it awesome.

Map looks quite cool.
If you could export node checksum/hierarchy, then yes.
So umm... I take it that isn't possible?
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Post by Tural »

Nope.
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Post by DWells55 »

Tural wrote:Nope.
Will it ever be for Halo 2, or is that more of a "CE only" type of thing?

Sorry pyroman for the partial thread hijack. Mod looks great though, I'd love to see mroe weapons.
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Post by Tural »

You can't really ask if it will ever be possible for Halo 2, that's all dependent upon if someone figures it out.
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Post by turk645 »

i like it, i love it when a skin makes the level look completely new.
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xheadshotmastax




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Post by xheadshotmastax »

turk645 wrote:i like it, i love it when a skin makes the level look completely new.
thanks for the compliment ;)
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Post by DWells55 »

Tural wrote:You can't really ask if it will ever be possible for Halo 2, that's all dependent upon if someone figures it out.
/me looks at Turk


Pyroman, is there any way to reposition the left hand of the Spartan when holding that Colt so he doesn't look goofy? And is it also possible for a bumpmap on that model?
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Post by ScottyGEE »

Looks good!
I look forward to see more progress :P
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Post by Pyroman »

Experimenting...

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Post by -DeToX- »

Nice job. It looks awesome like always. You keep the standards in modding high.
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Post by GametagAeonFlux »

Rocket melee on the hammer, Magnum melee on the crowbar...mb?
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Post by ScottyGEE »

The sword may also work >_>
magnum melee for FP would be great but would look stupid without turk's tweaking in 3p...

I always wanted a crowbar in my mods :( now you have it :P
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Post by MrBalll »

Looks cool. The hammer shall be fun if it is released.
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Post by smacktalker »

this mod looks awesome :D

as for ditw1, the SMG even freezes on mimesis. :cry:
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xheadshotmastax




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Post by xheadshotmastax »

no UVW? :(
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Post by smacktalker »

xheadshotmastax wrote:no UVW? :(
looks more like a messed up shader on the hammer thing
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