Post your pics of mods in beta, or pictures that do not have a mod associated with them.
xheadshotmastax
Posts: 1029 Joined: Sat Jul 02, 2005 12:26 pm
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by xheadshotmastax » Sun Nov 12, 2006 6:01 pm
Hmm you lightend up the lightmap?
here in my last version i sent you its a lil bit darker
ill see what i can do with those little seam errors.
the texture itself is seamless but it seems they got cut off by some vertices of the bsp.
EDIT : Sorry for the delay of the tutorial im still working
on my new mod for killtrocity 2!
Last edited by
xheadshotmastax on Sun Nov 12, 2006 6:07 pm, edited 1 time in total.
Ombre
Posts: 2495 Joined: Sat Dec 11, 2004 12:42 am
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by Ombre » Sun Nov 12, 2006 6:03 pm
Looks pretty sweet, good job.
Pyroman
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by Pyroman » Sun Nov 12, 2006 7:12 pm
I lightened up the map a tad cuz I couldn't see due to a glare from my window. Also I brightened the pictures.
Listen to Protest the Hero.
Tural
Posts: 15628 Joined: Thu Jun 16, 2005 3:44 pm
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by Tural » Sun Nov 12, 2006 9:21 pm
Me likey this mod.
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Sun Nov 12, 2006 10:35 pm
Veegie wrote: DWells55 wrote: Is there any way to customize models so that they actually "work" Like magazines working, and slides going back and locking back and stuff? That'd be neat. See if you can bump map that Colt, it'd make it awesome.
Map looks quite cool.
If you could export node checksum/hierarchy, then yes.
So umm... I take it that isn't possible?
Tural
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by Tural » Sun Nov 12, 2006 10:46 pm
Nope.
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Mon Nov 13, 2006 4:24 am
Tural wrote: Nope.
Will it ever be for Halo 2, or is that more of a "CE only" type of thing?
Sorry pyroman for the partial thread hijack. Mod looks great though, I'd love to see mroe weapons.
Tural
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by Tural » Mon Nov 13, 2006 5:14 am
You can't really ask if it will ever be possible for Halo 2, that's all dependent upon if someone figures it out.
turk645
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by turk645 » Mon Nov 13, 2006 7:19 am
i like it, i love it when a skin makes the level look completely new.
ScottyGee wrote: Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
xheadshotmastax
Posts: 1029 Joined: Sat Jul 02, 2005 12:26 pm
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by xheadshotmastax » Mon Nov 13, 2006 8:09 am
turk645 wrote: i like it, i love it when a skin makes the level look completely new.
thanks for the compliment
DWells55
Posts: 1445 Joined: Mon Dec 27, 2004 7:47 am
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by DWells55 » Mon Nov 13, 2006 11:44 am
Tural wrote: You can't really ask if it will ever be possible for Halo 2, that's all dependent upon if someone figures it out.
/me looks at Turk
Pyroman, is there any way to reposition the left hand of the Spartan when holding that Colt so he doesn't look goofy? And is it also possible for a bumpmap on that model?
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Mon Nov 13, 2006 2:43 pm
Looks good!
I look forward to see more progress
This collaboration is not endorsed by Halomods
Technically its only me animating though
Pyroman
Posts: 2451 Joined: Thu Jan 13, 2005 5:18 pm
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by Pyroman » Mon Nov 13, 2006 6:41 pm
Experimenting...
Listen to Protest the Hero.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
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by -DeToX- » Mon Nov 13, 2006 6:44 pm
Nice job. It looks awesome like always. You keep the standards in modding high.
GametagAeonFlux
Posts: 9320 Joined: Sun Jun 06, 2004 7:27 pm
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by GametagAeonFlux » Mon Nov 13, 2006 6:45 pm
Rocket melee on the hammer, Magnum melee on the crowbar...mb?
ScottyGEE
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by ScottyGEE » Mon Nov 13, 2006 6:46 pm
The sword may also work >_>
magnum melee for FP would be great but would look stupid without turk's tweaking in 3p...
I always wanted a crowbar in my mods
now you have it
This collaboration is not endorsed by Halomods
Technically its only me animating though
MrBalll
Posts: 2691 Joined: Sat Nov 05, 2005 12:05 am
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by MrBalll » Mon Nov 13, 2006 7:35 pm
Looks cool. The hammer shall be fun if it is released.
smacktalker
Posts: 935 Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D
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by smacktalker » Tue Nov 14, 2006 2:45 am
this mod looks awesome
as for ditw1, the SMG even freezes on mimesis.
smacktalker
Posts: 935 Joined: Sat Feb 25, 2006 4:23 am
Location: Europe. as in i'm speaking broken english coz i'm polish :D
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by smacktalker » Tue Nov 14, 2006 5:19 am
xheadshotmastax wrote: no UVW?
looks more like a messed up shader on the hammer thing