WIP: Halo 2 SP Mod for PC/CE

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
In Nomine Dole





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Post by In Nomine Dole »

Pros:
That right there, L33T, is a fascinating set of animations, once again you did a beautiful job recreating Halo 2 in your mod. Major kudos on getting the lock-on patch to work ingame, and I'm glad you've got all three attack animation on the sword.
Quick question though: in Halo 2, all weapons lunge to some extent when you directly melee an enemy... will / do yours?

Cons:
When the chief lunges, the fingers on his left hand are supposed to spread out more, and when he reloads the Rocket Launcher it looks like he's palming the canister instead of grasping it, looks a little funky.

And the Rocket Launcher lock-on... should only function when you have a target to lock onto, or at the very least the targeting patch should only appear when the reticle is over an enemy. If you get that to work, apply the same concept to the sword lunge.

EDIT: Further critique
-Rocket Launcher reload animation: sounds seem not to sync with the movements... sometimes (?)
-Energy Sword attack proximity: the damage proximity for the lunge is off, the enemy goes flying while contact is never even made
Last edited by In Nomine Dole on Sun Nov 12, 2006 2:32 pm, edited 3 times in total.
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Post by Hawaiian Modder »

Woah it's looking really good.
I love the idea for the rocket launcher to lock on to anything.
Maybe in mp, just let it lock onto vehicles?
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Post by M4573R51337 »

The rocket launcher locks onto everythign because thats the only way it could be done...
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Amit





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Post by Amit »

well u mean anything that moves right?, because u cant really lock onto an inanimate object because that defeats teh purpose of the lock on
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Post by rasillon »

M4573R51337 wrote:The rocket launcher locks onto everythign because thats the only way it could be done...
why not give it a second projectile like the plasma pistol that when charged up and fired fires a homing missle?
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Post by Choking Victim »

rasillon wrote:
M4573R51337 wrote:The rocket launcher locks onto everythign because thats the only way it could be done...
why not give it a second projectile like the plasma pistol that when charged up and fired fires a homing missle?
thats what it is but it still homes in on any unit that your reticule turns red on.
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Post by ScottyGEE »

were we not supposed to see the left hand of the chief in the second sword picture?
If you haven't noticed it yourself, fix it :P

The sword doesn't look tastey at all sorry, regardless of its impressive functions you've somehow integrated into halo 1...But like, the shader in halo2 makes the sword a light blue with purple edges, using the original bitmap for the sword doesn't make it look good.
I say edit the bitmap to be bluer and then make the shader more transparent...

Good work nonetheless, don't think I'm calling your work crap...Just not extremly accurate like your other works...
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Post by Dead Killa \ D »

Amit wrote:well u mean anything that moves right?, because u cant really lock onto an inanimate object because that defeats teh purpose of the lock on
False. Homing rockets home onto any enemy, even if its just a random non moving biped, it only locks on to enemies (homes wen enemies are in vehicles as well)
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Post by In Nomine Dole »

I thinks he's referring to homing onto rocks and other scenery objects, Killa.
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Post by CtrlAltDestroy »

In Nomine Dole wrote:Quick question though: in Halo 2, all weapons lunge to some extent when you directly melee an enemy... will / do yours?
Not possible AFAIK. Melees cannot use effect tags. Only a damage effect tag for when it impacts a target and a response damage effect tag when the melee actually connects with a target. [Ex: Causes the screen to shake a bit]
In Nomine Dole wrote:Rocket Launcher reload animation: sounds seem not to sync with the movements... sometimes
It syncs fine, the frame rate in the video is just off.
In Nomine Dole wrote:Energy Sword attack proximity: the damage proximity for the lunge is off, the enemy goes flying while contact is never even made
Because of the way it works, it's quite hard to make them sync up.

I averaged out the amount of time it would take for the player to "lunge" toward a target based on the closest distance [right in front of the target] and the farthest distance. [3.5 world units?]
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Post by Explosive American »

GametagAeonFlux wrote:Awesome on the rocket lock-on, and the sword looks great, but should be a little more transparent.
I agree.
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Post by RaVNzCRoFT »

I, too, believe that the sword should be more transparent. However, L33T and Phenomena = winn0r.
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Post by Dead Killa \ D »

In Nomine Dole wrote:I thinks he's referring to homing onto rocks and other scenery objects, Killa.
you cannot lock on to scenery, as far as i know
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Post by In Nomine Dole »

My point exactly, Killa.
Scenery = inanimate objects = can't lock on :?
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Post by Xiion »

delicously awesome l33t
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Post by StalkingGrunt911 »

Lookin awesome. Can't wait til you guys are done with this. :)
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Post by G.I.R. »

-picks up tissue box-

I have to uh...Go solve a mystery by rubbing out a solution. >_>
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Post by [IA]Paul »

Looks great, but pp looks a little halo 1-ish.
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Post by HPDarkness »

I don't know if you answered this before, Are you going to actually be able to dual wield the guns by going up to them. Or do you have to pick them up in a pre made combination.
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