WIP: Halo 2 SP Mod for PC/CE

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Re: WHEN!!!!!

Post by AjemsuhgaoII »

dethfalcin wrote:can u tell me how much longer or how much more stuff to do it will take :lol:
they should make a whole forum made for this mod this will be the greatest mod of all time

It's people like you that got the original thread locked/cleaned/reopened.

Stop asking.

EDIT: Yeah, I know this comment doesn't really help, but seriously, they need to stop. :x
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[IA]Paul




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Post by [IA]Paul »

And also, there is a forum for this mod.

But back on-topic: I love Coag! One little question: When you have duel wield combos on the ground, do they look like a pile of weapons, or will they have to do that annoying thing where they sit standing up on the ground and looking like someone is holding them, one slightly in front of the other?
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Post by CtrlAltDestroy »

Not possible. If I were to make them both lie down on the ground, it would look... really bad when it holds it in third-person.

Duals won't be included anyways.
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Post by [IA]Paul »

Oh, so they were too tricky to work with?
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Post by CtrlAltDestroy »

Basically, yes.
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Post by [IA]Paul »

I don't really care about duel wielding anyway, I just want those sexy guns.
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Post by CtrlAltDestroy »

I may reconsider though, particularly for the underpowered weapons. (magnum, etc..)
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Post by 343 PRODiGY »

I got several questions:
1. You gonna copy the animations directly from Halo 2 or just hand-make em yourself? Was wondering how really accurate this mod's gonna be in relation to Halo 2..
3. Are you gonna incorperate the glitches and bugs from Halo 2 as well as the features? (lol)
2. There headshots on every weapon?

Just curious, but really nice job on the project.
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Post by Dead Killa \ D »

you cant rip animations from halo 2 duh
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Post by CtrlAltDestroy »

Who says.
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Post by Xiion »

[quote="Dead Killa \ D
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Post by 343 PRODiGY »

Hmph, I agree.

Also, an idea I've experimented with for Halo 2 would be to add a system of body part damages, etc, if you shoot mostly at the guy's left arm, then his left arm gets blown away (GHOUL system from SoF like), and he can't dual-wield. How bout' incorperating that?
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Post by GametagAeonFlux »

I'm pretty sure that's not possible homie.
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Post by Choking Victim »

GametagAeonFlux wrote:I'm pretty sure that's not possible homie.
its possible...remember the flood?
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Post by GametagAeonFlux »

I guess so, but I don't know if that's just a deal with AI and if they're told to drop weapons when permutation (or whatever you smart modder people call it) x is destroyed? I don't think you can be physically unable to use an arm in Halo.
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Post by 343 PRODiGY »

Choking Victim wrote:its possible...remember the flood?
Absolutely positive that it's possible, adds a new element into gameplay.. Makes things more interesting.

Try introducing a form of caliber (originally in both Halo 1 and 2, being hit was being stabbed with a 2-d needle), so if parts of a bullet missed, the guy gets the fraction of the damage.
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Post by Xiion »

343 PRODiGY wrote:
Choking Victim wrote:its possible...remember the flood?
Absolutely positive that it's possible, adds a new element into gameplay.. Makes things more interesting.

Try introducing a form of caliber (originally in both Halo 1 and 2, being hit was being stabbed with a 2-d needle), so if parts of a bullet missed, the guy gets the fraction of the damage.
ya but you'd have to put in like really good anims for that to work. its not like 5 shots, then *BOOM* arm is gone, and he's still walking towards you. itd be more like 5 shots and a torn muscle with 5 bullet holes in him. itd take alot to blow off MC's arms, but with a shotgun, id think itd work (if you shoot close enough :\ )
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Post by Choking Victim »

GametagAeonFlux wrote:I guess so, but I don't know if that's just a deal with AI and if they're told to drop weapons when permutation (or whatever you smart modder people call it) x is destroyed? I don't think you can be physically unable to use an arm in Halo.
its regional damage and its been done on vehicles also. theres a flag in the collision tag to force weapons to drop out of the corresponding region. and i dont think were doing it to bipeds only the singleplayer vehicles not multiplayer. and if we were to do it to mc then the fp model would not get damaged since it has no collision.
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Post by CtrlAltDestroy »

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Post by Xiion »

nice anims for the shotty l33t!
Last edited by Xiion on Fri Nov 10, 2006 3:00 pm, edited 1 time in total.
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