dethfalcin wrote:can u tell me how much longer or how much more stuff to do it will take
they should make a whole forum made for this mod this will be the greatest mod of all time
It's people like you that got the original thread locked/cleaned/reopened.
Stop asking.
EDIT: Yeah, I know this comment doesn't really help, but seriously, they need to stop.
But back on-topic: I love Coag! One little question: When you have duel wield combos on the ground, do they look like a pile of weapons, or will they have to do that annoying thing where they sit standing up on the ground and looking like someone is holding them, one slightly in front of the other?
Proclaimer001 wrote:It's going to take more than one drunk prostitiute to bring down ShamWoW Guy!
This thread is why 14-year-olds are looked down on on the internet.
I got several questions:
1. You gonna copy the animations directly from Halo 2 or just hand-make em yourself? Was wondering how really accurate this mod's gonna be in relation to Halo 2..
3. Are you gonna incorperate the glitches and bugs from Halo 2 as well as the features? (lol)
2. There headshots on every weapon?
Also, an idea I've experimented with for Halo 2 would be to add a system of body part damages, etc, if you shoot mostly at the guy's left arm, then his left arm gets blown away (GHOUL system from SoF like), and he can't dual-wield. How bout' incorperating that?
I guess so, but I don't know if that's just a deal with AI and if they're told to drop weapons when permutation (or whatever you smart modder people call it) x is destroyed? I don't think you can be physically unable to use an arm in Halo.
Choking Victim wrote:its possible...remember the flood?
Absolutely positive that it's possible, adds a new element into gameplay.. Makes things more interesting.
Try introducing a form of caliber (originally in both Halo 1 and 2, being hit was being stabbed with a 2-d needle), so if parts of a bullet missed, the guy gets the fraction of the damage.
Choking Victim wrote:its possible...remember the flood?
Absolutely positive that it's possible, adds a new element into gameplay.. Makes things more interesting.
Try introducing a form of caliber (originally in both Halo 1 and 2, being hit was being stabbed with a 2-d needle), so if parts of a bullet missed, the guy gets the fraction of the damage.
ya but you'd have to put in like really good anims for that to work. its not like 5 shots, then *BOOM* arm is gone, and he's still walking towards you. itd be more like 5 shots and a torn muscle with 5 bullet holes in him. itd take alot to blow off MC's arms, but with a shotgun, id think itd work (if you shoot close enough :\ )
GametagAeonFlux wrote:I guess so, but I don't know if that's just a deal with AI and if they're told to drop weapons when permutation (or whatever you smart modder people call it) x is destroyed? I don't think you can be physically unable to use an arm in Halo.
its regional damage and its been done on vehicles also. theres a flag in the collision tag to force weapons to drop out of the corresponding region. and i dont think were doing it to bipeds only the singleplayer vehicles not multiplayer. and if we were to do it to mc then the fp model would not get damaged since it has no collision.