I know this question has probly been asked here a hundred times,but i did atleast 6 searches looked through every page and still am not able to find the answer.
First i tried just adding the boulders that are allready under the [scen] tag on the original ascension map.
Second time i tried adding the crates from the gemini map.
When you play the map everything looks great,come's out exactly how i planned,except both times with the boulders and the crates you can just walk right through em.I used the "How to add new "things" to maps" tutorial,and all went well untill i discovered you could just walk right through things that should be completely solid.
any help with this would be greatly appreciated,just cant seem to figure out what to do to make them solid like they arewhen just play the regular map unmodded.Thanx in advance for any help.
Making Added Chunks Solid??
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- Posts: 2032
- Joined: Tue May 17, 2005 6:34 pm
- Location: T E X A S
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Theres a reflexive in the BSP that is somewhat similar to the pre-dedicated resources and system link. Without each scenery chunk (From the [scnr]) being refrenced there, they won't spawn with collision, if at all. Shade knows more about it than I do.kibito87 wrote:plz, elaborate on that for us. I'm interested in this adding chunks to the bsp resources to give them collision.Monkey Terd wrote:Scenery needs some chunks added to some BSP resources to give them collision, but you can always [mach] fake scenery if it has a [phmo].

Formerly known as Limpmybizket.