[Resources] Script Library
- SingingBlaze
- Posts: 348
- Joined: Sun Sep 10, 2006 6:02 pm
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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well this is kinda useless but it is a woking script... it kills u every 600 units of time...
Code: Select all
(script continuous none
(begin
(sleep 500)
(damage_players objects\weapons\support_low\brute_shot\damage_effects\grenade_impact)
(sleep 100)
(damage_players objects\weapons\support_high\rocket_launcher\damage_effects\rocket_launcher_explosion)
)
)
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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Code: Select all
(script continuous lowgrav
(begin
(physics_set_gravity 1)
(if (player_action_test_melee)
(physics_set_gravity 0.5)))
(player_action_test_reset)
)
)

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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very interesting
edit: my favorite script yet
edit: my favorite script yet
Last edited by snakejknight on Sat Nov 04, 2006 5:17 pm, edited 1 time in total.
- SingingBlaze
- Posts: 348
- Joined: Sun Sep 10, 2006 6:02 pm
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-
- Posts: 659
- Joined: Thu Jun 30, 2005 4:49 pm
- Location: AUZZIES RULE AT HALO 3!
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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-
- Posts: 659
- Joined: Thu Jun 30, 2005 4:49 pm
- Location: AUZZIES RULE AT HALO 3!
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- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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How do you specify which gun that spawns?Soldier of Lite wrote:Great idea. Here's an interesting one for you guys to play with:Makes an instance of the script object "gun" and fires it for x seconds, then deletes it. This is how the SP scarab guns work.Code: Select all
(object_create gun) (weapon_hold_trigger gun 0 true) (sleep x) (weapon_hold_trigger gun 0 false) (object_destroy gun)
Also, all of these scripts can be compiled using my new program ScriptTools.

I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.
- snakejknight
- Posts: 693
- Joined: Sun Jun 04, 2006 1:00 pm
- Location: North Hollywood California
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well playing around w/ scripts and lighting... and here u go (try this out its kinda fun)
Code: Select all
(script continuous Drunken_Monkey
(begin
(sleep (random_range 100 500))
(fade_out 5 4 3 (random_range 10 500))
(sleep 100)
(fade_in 3 4 5 (random_range 10 100))
)
)
-
- Posts: 659
- Joined: Thu Jun 30, 2005 4:49 pm
- Location: AUZZIES RULE AT HALO 3!
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Code: Select all
(object_create objects\weapons\rifle\smg\smg.weap)
(weapon_hold_trigger objects\weapons\rifle\smg\smg.weap 0 true)
(sleep x)
(weapon_hold_trigger objects\weapons\rifle\smg\smg.weap 0 false)
(object_destroy objects\weapons\rifle\smg\smg.weap)
objects\weapons\rifle\smg\smg.weap

The (sleep x) function doesn't work 


I think Noobraska is a pretty cool state. eh grows corn and doesn't afraid of anythng.
(12:18:11 AM) GTAF: DAMNIT GIR WE ARE ON THE SUBJECT OF VINCE'S DICK.