Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Ketchup_Bomb




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Post by Ketchup_Bomb »

I wish Xbox and trep were related to me. ;P

Looks great.
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Agent ME




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Post by Agent ME »

It'd be funny to make a script that screwed with all of those scripting commands, turning them on/off constantly. SEIZURE TIME!
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neodos
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Post by neodos »

I did it rolf! progressive lighting :) i am going to make a video, but i don't have an video card on my pc, so i am going to use yelo 10 fps xD better than nothing.
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turk645




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Post by turk645 »

let me guess, a continuous script with random values?
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neodos
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Post by neodos »

Yes, but i am trying to make something without random valvues, if the script is too long the map isn't loaded :x
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Post by trepdimeflou »

smacktalker wrote:trep you couldve given neodos some credit for the idea. those pics look great though.
Actually, I've known about making levels pretty this way for a long time. I had edited several levels in this manner in my h3 mod.
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Post by DWells55 »

Mind sharing what you stitched that picture with?
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Post by xbox7887 »

trepdimeflou wrote:
smacktalker wrote:trep you couldve given neodos some credit for the idea. those pics look great though.
Actually, I've known about making levels pretty this way for a long time. I had edited several levels in this manner in my h3 mod.
I think this pretty much explains it all ;x

http://files.halomods.com/viewtopic.php?t=54399
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Post by trepdimeflou »

DWells55 wrote:Mind sharing what you stitched that picture with?
AutoPano Pro.

new pix:

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http://trepdimeflou.gfxevolution.com/sc ... minal.jpeg
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Post by PyroBlizzard »

THOSE ARE AWESOME!
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Post by Veegie[Temp] »

I like the sky in Terminal.
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Post by GametagAeonFlux »

Groovy trep.

Thanks for using my bandwidth this time. =)

/curses Imageshack.
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Post by DoorM4n »

Veegie wrote:I like the sky in Terminal.
The maximum signature size is 500x120px at 75kb.
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neodos
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Post by neodos »

trepdimeflou wrote:
smacktalker wrote:trep you couldve given neodos some credit for the idea. those pics look great though.
Actually, I've known about making levels pretty this way for a long time. I had edited several levels in this manner in my h3 mod.
Yes but if i didn't give the script you weren't working so fast on lightings...

So am not going to share my knowledge or ideas anymore as there's any reconnaissance for who started...
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Post by turk645 »

here are the pics i got with the bloom info set to random and changing ever 2 seconds.

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Image
Image
Image
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by GametagAeonFlux »

The last one is awesome.
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Post by turk645 »

you are always quick to respond to my posts
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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Post by Munsie »

turk645 wrote:you are always quick to respond to my posts
Mb he's a stalker?

The last one is awsome though.

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Post by DWells55 »

Yeah, that's the closest thing to thermal vision I've ever seen. We need that in a mod. And fast.
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turk645




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Post by turk645 »

i do seem to notice that the inversion is based something on they way the bitm is used because i notice that most effects and decals, like the you icon, are inverted but only reflection areas of other shaders are inverted. Like the the chief's armor.
Image
ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠ
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