Projectile references?

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Apothem





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Projectile references?

Post by Apothem »

Hello everyone, I'm a bit new to modding H2 and I've looked everywhere for an answer to this but haven't been able to find one.

What the heck is the Projectile Reference # under the [weap] tag? How can I pull that number for other objects? The reason why I'm asking is that I'm trying to make the SMG shoot plasma grenades. I got it to work in H1 but that was because the util I was working with considered the grenade to be a projectile to begin with. However the plasma grenade is not listed for projectiles, which leaves me in a bit of a tough spot. Anyone got any answers for me?

Thanks in advance.
(First post, BTW :wink: )
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xzodia




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Post by xzodia »

Projectile Reference # is the chunk number of the projectile reflexive to use

to change what sometihng shoots go into the projectile reflexive and change the dependancy
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Apothem





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Post by Apothem »

Hate to sound a little redundant here, but where do I find the reflexive of the projectile? Do I extract the meta data and look in there or something else?

Oh yeah, and what is a chunk? Is there a glossary/reference guide or even a wiki I could read into to get more information on the various tags and such?
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Post by Ghetto Green »

Don't worry about all that. Just open up Dothalo and go to the weapon tag, go over to dependencies, click the proj tag, and go down to the drop down menu and pick a different projectile.
Apothem





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Post by Apothem »

Okay, I'll grab DotHalo then and do that. Thanks a bunch. :)

As far as all the terms and stuff, I might as well know what they mean now. I've been modding Halo 1 for a bit and almost to the point of working with hex editing and stuff like that, so I'd much rather learn what all this stuff is now, rather than later.

Thanks for all your help thus far tho :D
supertrek32





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Post by supertrek32 »

Do what ghetto green said to make the SMG shoot plasmas, but if you want them to move instead of dropping at/on your feet, go to the proj tag, select the plasma grenade, and give it some speed (tag editor).
Apothem





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Post by Apothem »

Yeah, I figured that one out in H1. Gotta give it a lifespan too. I'm just trying to transplant the idea I had from H1 and what I did to the AR to the SMG in H2.

EDIT: As a side note, I was using h2edit before, and now after downloading and using dothalo.... I feel like I've been missing the greatest party ever or something. Dothalo > H2Edit. Dothalo FTW. :shock: :P
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Post by a mammoth »

H2EDIT was later renamed dothalo, DotHalo is just a more recent version of h2edit, btw Entity is better.
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Apothem





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Post by Apothem »

Okay, so I got the projectile of the SMG_bullet swapped out with the plasma grenade. Problem is that the map wont load anymore when I try to test. Any ideas why?

EDIT: Where can I get entity? I'd like to try it out.
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Post by a mammoth »

http://www.haloplugins.com/index2.php?view=entity there

You are having trouble doing the simplest thing. Resign it.
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Apothem





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Post by Apothem »

Thanks for that last piece of info about the "fix encryption" thingy. Now all the other problems I was having with my mod are now fixed. Well, that's pretty much all the questions I've got at the moment aside from where can I find a map editor for H2 so I add add/move weapons and whatnot. thanks a bunch guys! 8)
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