Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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xbox7887




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Post by xbox7887 »

If anyone else would like to play around with it, heres what me and trep came up with...yay, new scripts! Note: cinematic_start must be called first for these to take effect ;)

Also, I'm unsure how the script compilers work and whether or not it will let you manually specify a script index, if it doesn't, go bitch at them until they add support for it, because we will continue to label unused scripts :P

Code: Select all

Script Index	Script Name					datatpe		initialization

[889]		(void rasterizer_bloom_override)		boolean		0
[890]		(void rasterizer_disable_all)			boolean		0
[891]		(void rasterizer_bloom_override_retina_glare)	float		-1
[892]		(void rasterizer_bloom_override_threshold)	float		-1
[893]		(void rasterizer_bloom_override_brightness)	float		-1
[894]		(void rasterizer_bloom_override_blur)		float		-1
[895]		(void rasterizer_bloom_override_glare)		float		-1
[896]		(void rasterizer_bloom_specularity_control)	boolean		1
[897]		(void rasterize_enable_inversion)		boolean		0
[898]		(void rasterize_unused?)			boolean		0
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Post by xlRainlx »

omg i love that predator vision sweet job xbox7887
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Post by ScottyGEE »

I like the inversion...
Perhaps I can apply it to when the "juggernaught.weap" is picked up...
Reckon that'd work?
Or someone can just do it for me >_> I like the latter as it means less work...:D
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Technically its only me animating though ;)
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Post by DoorM4n »

xbox7887

WOW
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Post by foxfanatic23I7 »

nice xbox 7887, that will fit perfect with turks little ball of confusion thing ;)

EDIT:

nice trepdimeflou and xbox7888 ;)
Last edited by foxfanatic23I7 on Wed Nov 01, 2006 9:04 pm, edited 2 times in total.
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Post by xbox7887 »

Don't forget, trepdimeflou did all the testing, I just gave him the addresses and datatypes to work with...he did the rest ;)
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Post by trepdimeflou »

;D

Here's some images I took while labeling:
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Click the images for the full resolution screenshots.
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Post by Soldier of Lite »

The compiler database is in a text format. Indices can be manually added, along with return type, name, and arguments. However, if you give me a shout whenever you find out new scripts I'll add them into the database that's distributed with releases.
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Post by V0Lt4Ge »

Those pics are pretty awesome, trep.
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Post by Veegie[Temp] »

trepdimeflou wrote:;D

Here's some images I took while labeling:
http://img177.imageshack.us/img177/3339/ghostthys5.jpg

http://img101.imageshack.us/img101/7844/ghost2thix9.jpg

Click the images for the full resolution screenshots.
Pretty.
If you could get those captures with less of the distortion, that'd be great.
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Post by ScottyGEE »

Yeah, make them PNG and also get a better sticher or something as I see horizontal lines going accross the images...

But they are pretty if I squint because of those problems :P
I like them
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Technically its only me animating though ;)
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Post by neodos »

Nice finding xbox7887 and trepdimeflou and... me xD
ScottyGEE wrote:I like the inversion...
Perhaps I can apply it to when the "juggernaught.weap" is picked up...
Reckon that'd work?
Or someone can just do it for me >_> I like the latter as it means less work...:D
You have to add the ball spawn on the Local objects, the you can reference your weapon on the scripts.

I think this scripts would work:

Code: Select all

(script startup
  (begin 
   (sleep_until (or (unit_has_weapon (unit (player0)) objects\weapons\multiplayer\ball\ball.weapon) (unit_has_weapon (unit (player1)) objects\weapons\multiplayer\ball\ball.weapon)))
   (cinematic_start)
   (cinematic_screen_effect_start True)
   (cinematic_lighting_set_primary_light 120 248 0.343087 0.302234 0.270588) 
   (cinematic_lighting_set_secondary_light 120 50 0.0784314 0.0745098 0.0901961) 
   (cinematic_lighting_set_ambient_light 0.0807903 0.0608304 0.0509804) 
   (object_uses_cinematic_lighting player0 True) 
   (object_uses_cinematic_lighting player1 True) 
   (object_uses_cinematic_lighting player2 True) 
   (object_uses_cinematic_lighting player3 True) 
   (rasterizer_bloom_override True) 
   (rasterizer_bloom_override_threshold 0.2) 
   (rasterizer_bloom_override_brightness 0.4)
  )
)
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Post by Vicarious »

GametagAeonFlux wrote:
Vicarious wrote:no there not... the came from www.1up.com!
And where do you think they got them from? :roll:
1up aka EGM went and played with bungie if you havent been reading bungie's updates.... :roll:
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Post by turk645 »

xbox7887 wrote:I had trepdimeflou do some poking around in the rasterizer globals and heres a few of the things we came up with ;)

8-bit halo anyone?
img

zomg predator!
img

lens blur
img
overdone glare
img
where is the raterizer globals? i want to mess around with this stuff now.
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Post by GametagAeonFlux »

Vicarious wrote:
GametagAeonFlux wrote:
Vicarious wrote:no there not... the came from www.1up.com!
And where do you think they got them from? :roll:
1up aka EGM went and played with bungie if you havent been reading bungie's updates.... :roll:
And you posted illegal scans from a magazine. That has absolutely nothing to do with them playing.

Don't back talk me. You did something wrong and that's that. It's a miracle you're not banned yet...oh wait...you are, and evading a ban at that. And posting those scans is another reason to ban you.

But trep, I love those Ghost pictures.
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xbox7887




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Post by xbox7887 »

turk645 wrote:where is the raterizer globals? i want to mess around with this stuff now.
The pointer to the rasterizer globals is located at 0x5093E4 in memory.
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Post by DWells55 »

Wow, that is some awesome stuff. xbox7887 - have you ever considered not being l337? Is that even possible?
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Post by turk645 »

xbox7887 wrote:
turk645 wrote:where is the raterizer globals? i want to mess around with this stuff now.
The pointer to the rasterizer globals is located at 0x5093E4 in memory.
???what???
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ScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
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Post by GametagAeonFlux »

I think he means they're .xbe related, not .map file stuffs.
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Post by xbox7887 »

GametagAeonFlux wrote:I think he means they're .xbe related, not .map file stuffs.
Yes, the rasterizer is an engine component...
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