Halo Photography
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Inside the Malta: After the blast
^Inside of the debris below
It looks suprisingly solid
Cairo
Field commanders
A Capital ship
Weird screen in front of Sarge and Keyes
Chief's straining a bit hard....
And to end, a nice pic of Mombasa
^Inside of the debris below
It looks suprisingly solid
Cairo
Field commanders
A Capital ship
Weird screen in front of Sarge and Keyes
Chief's straining a bit hard....
And to end, a nice pic of Mombasa
Last edited by Dementedpiggy on Sat Oct 28, 2006 9:36 am, edited 2 times in total.
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- xheadshotmastax
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- Location: Germany >_<
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- xheadshotmastax
- Posts: 1029
- Joined: Sat Jul 02, 2005 12:26 pm
- Location: Germany >_<
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WHAAAAAHAHAAAAAAScottyGEE wrote:Those awesome effect tweaking skills work very well.....Just don't let them have lag or I will kill you...
And remove the decr from the sentinal beam...
But other than that they look absolutley fantastic...
My claim still stands though....ScottyGEE>Faisal
nub
actually they dont lag .
and ill remove the decr asap
well i finally got the drops to have a water splash effect at the end. Now all i have to do is give it a rain sound, and a darker lightmap and see how it looks. I would have pics but im at school.
"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
- kornkidcrazy
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- trepdimeflou
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Code: Select all
(script startup lighting
(begin
(cinematic_lighting_set_primary_light 120 248 0.343087 0.302234 0.270588)
(cinematic_lighting_set_secondary_light 120 50 0.0784314 0.0745098 0.0901961)
(cinematic_lighting_set_ambient_light 0.0807903 0.0608304 0.0509804)
(object_uses_cinematic_lighting player0 True)
(object_uses_cinematic_lighting player1 True)
(object_uses_cinematic_lighting player2 True)
(object_uses_cinematic_lighting player3 True)
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.2)
(rasterizer_bloom_override_brightness 0.4)
)
)
Acutally it makes the maps too blury, too much i have to make some tests to understand how to set up it right.
You need Yelo to activate the cinematic lightinf( right thumb+ withe)
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that lightning looks pretty kool.. in some weird way it looks skinned. could also be a glare edit to the sky.. but this is way coooler then that O_o'
Halo 2 Modder&Player,XBC:Ownagemaster.
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Visit headshotmasta his new site! (Click burning insolence)
Mainmenu mod-=-Spacestation Deck-=-Conduit-=-Waterworld-=-South Side
Visit headshotmasta his new site! (Click burning insolence)
I never tried to mod the sky valvues but with that script it looks like i moded the sky like scotty gee peer example but it's not the sky, it's the script!
With a script you can change the sky light ingame at any moment!
That give the glare/blure/bloom effect, but with scripts we can also make the lighting ambience variating during the game
Mix this type of light(script) with a real light(tag) with real time shadowing and then you will see
Edit:
Nothing with the lights...
I was testing a mod and i took some pics.
The breakdancing ODST!
Rolf
Matrix!!!
With a script you can change the sky light ingame at any moment!
Code: Select all
(rasterizer_bloom_override True)
(rasterizer_bloom_override_threshold 0.2)
(rasterizer_bloom_override_brightness 0.4)
Mix this type of light(script) with a real light(tag) with real time shadowing and then you will see
Edit:
Nothing with the lights...
I was testing a mod and i took some pics.
The breakdancing ODST!
Rolf
Matrix!!!