Halo Photography

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
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Post by Dementedpiggy »

Inside the Malta: After the blast

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^Inside of the debris below
It looks suprisingly solid
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Cairo

Field commanders
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A Capital ship
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Weird screen in front of Sarge and Keyes
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Chief's straining a bit hard....
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And to end, a nice pic of Mombasa
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Last edited by Dementedpiggy on Sat Oct 28, 2006 9:36 am, edited 2 times in total.
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DRL333





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Post by DRL333 »

Nice pics but you can't have an animated sig... and those are feild commander elites and grunts
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Post by Dementedpiggy »

Fixed :o
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Post by Vicarious »

lmao - NO WAY!

I have those EXACT last 2 pictures :shock:

EDIT: Can someone help me with this ...

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Post by Monkey Terd »

Change the fog start and end distance in the [sky] tag to a larger number.
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Post by xheadshotmastax »

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ROAD RUNNER!!!
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Post by ScottyGEE »

Those awesome effect tweaking skills work very well.....Just don't let them have lag or I will kill you...
And remove the decr from the sentinal beam...

But other than that they look absolutley fantastic...
My claim still stands though....ScottyGEE>Faisal ;)
nub 8)
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Technically its only me animating though ;)
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Post by xheadshotmastax »

ScottyGEE wrote:Those awesome effect tweaking skills work very well.....Just don't let them have lag or I will kill you...
And remove the decr from the sentinal beam...

But other than that they look absolutley fantastic...
My claim still stands though....ScottyGEE>Faisal ;)
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actually they dont lag .
and ill remove the decr asap 8)
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Post by turk645 »

well i finally got the drops to have a water splash effect at the end. Now all i have to do is give it a rain sound, and a darker lightmap and see how it looks. I would have pics but im at school.
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Post by GametagAeonFlux »

HSM, nice needlers.

Demented, awesome photography.
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Post by MrBalll »

Looks awesome, HSM. I like so far.
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Post by DoorM4n »

I am having a constant flow of diarrhea because of your awesome pictures.
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Post by kornkidcrazy »

Sweet needlers HSM! :shock:
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Post by -DeToX- »

Those pics are ORSM man.

Lol OR-HSM <_<
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neodos
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Post by neodos »

Lighting with scripts! thanks to Soldier of Lite for his Scripts tools!

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Water 0_0
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Post by trepdimeflou »

that looks sweet! Mind sharing the script?
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Post by neodos »

Code: Select all

(script startup lighting 
  (begin 
   (cinematic_lighting_set_primary_light 120 248 0.343087 0.302234 0.270588) 
   (cinematic_lighting_set_secondary_light 120 50 0.0784314 0.0745098 0.0901961) 
   (cinematic_lighting_set_ambient_light 0.0807903 0.0608304 0.0509804) 
   (object_uses_cinematic_lighting player0 True) 
   (object_uses_cinematic_lighting player1 True) 
   (object_uses_cinematic_lighting player2 True) 
   (object_uses_cinematic_lighting player3 True) 
   (rasterizer_bloom_override True) 
   (rasterizer_bloom_override_threshold 0.2) 
   (rasterizer_bloom_override_brightness 0.4)
  )
)
Its a scripts modified that i took on MP from a cinematic lighting.
Acutally it makes the maps too blury, too much i have to make some tests to understand how to set up it right.

You need Yelo to activate the cinematic lightinf( right thumb+ withe)
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Post by smacktalker »

that lightning looks pretty kool.. in some weird way it looks skinned. could also be a glare edit to the sky.. but this is way coooler then that O_o'
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neodos
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Post by neodos »

I never tried to mod the sky valvues but with that script it looks like i moded the sky like scotty gee peer example but it's not the sky, it's the script!

With a script you can change the sky light ingame at any moment!

Code: Select all

   
(rasterizer_bloom_override True)
   (rasterizer_bloom_override_threshold 0.2)
   (rasterizer_bloom_override_brightness 0.4) 
That give the glare/blure/bloom effect, but with scripts we can also make the lighting ambience variating during the game :P

Mix this type of light(script) with a real light(tag) with real time shadowing and then you will see :shock:

Edit:
Nothing with the lights...
I was testing a mod and i took some pics.

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Post by Geo »

Awesome! hehehe.

Just don't call it breakdanceulation, breakdancelong, or breakdancewash and it'll be fine!
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