[APP] BSP Water Tool

Utilities designed primarily for the xbox version of Halo 2.
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SingingBlaze




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Post by SingingBlaze »

Thank you. Great application it will save me lots of time and will work well with my skinning.
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T Beezie




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Post by T Beezie »

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Post by xlRainlx »

G.I.R. wrote:
I lol'd.
rofl.
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Post by GametagAeonFlux »

Nice one T Beezie. ;x
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Post by twolvesfan624 »

Very nice!

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Shalted




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Post by Shalted »

Neato tool, simplifies a farily complex procedure.

In regards to a post above, trigger volumes can be added by adding chunks using entity, however deathzones are more complicated than that.
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Post by ScottyGEE »

Nice...Makes my haloween mod all the more easier to make and thus, become a 5 minute mod again :D
Excellent work sir!

@Shalted...Did people seriously ask you about what your sig meant? Those fucken wankers ;)
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Post by smacktalker »

awesome app.. really noobproof 8) *srry to those who can't do it with this uberapp

next project /> WEATher ?
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Post by -DeToX- »

I was considering that. I actually transferred some things before, but there more to it. But meh, I got some ideas.

lol @ T Beezie.
Last edited by -DeToX- on Tue Oct 24, 2006 3:49 am, edited 1 time in total.
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smacktalker




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Post by smacktalker »

ur liek zo li33iit u kan do these! :wink:
8)
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ali954
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Post by ali954 »

is it me or am i the only one who cant get foundation wit water? i extract the foundation(no recursive nor parsed) wit entity then added water to it usin the tool and tried to inject the bsp into gemini and when i try to view the bsp i get an error and if i close it and try to open it back up i get another error

any ideas y?
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Post by smacktalker »

use recursive and parsed. and if possible use sounds also... for problems/questions do not spam up this thread plz go to the new user forum :?
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Post by -DeToX- »

Must be Recursive and Parsed.
Sorry I forgot to mention that.
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twolvesfan624




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Post by twolvesfan624 »

Shalted wrote:Neato tool, simplifies a farily complex procedure.

In regards to a post above, trigger volumes can be added by adding chunks using entity, however deathzones are more complicated than that.
twolvesfan624 wrote:Sig Test: Image
Fail....
Well NO, ya think? Thanks for letting me know. Everyother forum it has worked on, except for shitty phpbb.

On topic: Sweet proggy, helps a lot.
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Post by SerpentKnights »

detox, my man, u rock, ty for this app :) nice job
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Post by jsmilex »

I like it this will help alot!
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Post by Loonycgb2 »

before useing this app you have to make sure the bsp you are gonna use is clean or else if you add a patch or whatever you will get an error when opening the map
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Post by -DeToX- »

That didn't make much sense...
But modded maps should work...

Unless you mean a gemini.map must be clean.

Though it is not of much concern..
Maps can be redone in seconds with Entity.
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Boney526




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Post by Boney526 »

StalkingGrunt911 wrote:It was a very nice app with a click of a button and the water was added. It took a couple minutes after that to add the water_static shad,the BSP, overwrite the player spawns etc. I had fun beta testing it and doing it for ALL of the maps. They turned out nicely.
Can you send me a patch for Lockout? Or just release them all?
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