The AI Challenge- Completed

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Munsie




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Post by Munsie »

Zigen wrote:Does this one work with ppl without teh mod?
Doubts it.

I'll be honost, this isn't very tested at all. :oops:

~Munsie
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Post by Zigen »

err couldnt you test before releasing it to us?
Id like to know..
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Post by foxfanatic23I7 »

Munsie wrote:
Zigen wrote:Does this one work with ppl without teh mod?
Doubts it.

I'll be honost, this isn't very tested at all. :oops:

~Munsie
good job being emo about ur self anyway i would enter this sweet contest, but 1. i cant make ai mods, 2. if i could make ai mods, these would pwn mine
Last edited by foxfanatic23I7 on Thu Oct 19, 2006 4:39 pm, edited 1 time in total.
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Munsie




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Post by Munsie »

Zigen wrote:err couldnt you test before releasing it to us?
Id like to know..
You make it seem like I didn't test it at all, as in zero, but I did test, just not for non-modder/non-map-haver compatability.

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Post by -DeToX- »

Munsie.. If it(the char) is referenced to the Grunt.bipd.. Then it shouldnt... It its referenced to a bipd that all the non modders have in their maps(MC, Elite) then it would work.

No need to get mad at Zigen.
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Post by Zigen »

Munsie wrote:
Zigen wrote:err couldnt you test before releasing it to us?
Id like to know..
You make it seem like I didn't test it at all, as in zero, but I did test, just not for non-modder/non-map-haver compatability.

~Munsie
ah, you misunderstood me. I knew you tested it, just wanted to know if it works for people without having the actual mod.
xXtR1Xm1Xx




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Post by xXtR1Xm1Xx »

Im currently working on a midship mod myself, looks interesting.
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Click here for something you might like
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t_mann05




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Post by t_mann05 »

any mod with single player tags/bipds injected to your MP map, non modders cannot see and many times cannot even spawn. you guys dont know that?
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Munsie




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Post by Munsie »

Should I like, re-release this seperately? In it's own thread?

~Munsie
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Post by snakejknight »

wattaya mean?
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Post by Battery »

i think hes saying, should he just post it in here, or post it here and put it in its own topic
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snakejknight




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Post by snakejknight »

posting it here is fine, if he wants his own topic, thats fine too
just like it from here and post pics so i can add it to the main page
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Post by AModderPerson »

I Think I will enter the challenge. I wonder If I can put AI on the Killtrocity Mappack. That will be Sweet 8) If its okay, I don't even care if I can get this done by Halloween I just care if see if they like how they want to play AIs on the Killtrocity Mappack :D
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Post by t_mann05 »

so who is responsible for adding the respawn script to the submitted AI mod entries?
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snakejknight




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Post by snakejknight »

a working one hasn't been developed yet, but i'll do it when it is
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Trulife8342




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Post by Trulife8342 »

I have 10 bucks that T-Beezie wins (my mod is canceled due to the fact that my xbox fragged out)
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Post by Hawaiian Modder »

Ok get ready to give me 10 bucks.
Sorry I'm a little cocky today.
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Post by Agent ME »

snakejknight wrote:a working one hasn't been developed yet, but i'll do it when it is
I've been able to make correctly respawning AI. Soon as I get a good amount of free time, I'll make a tutorial, and possibly add respawning to the entries myself.
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Post by -DeToX- »

Well I knew for a while, but I was just told I should release this information so I thought... Why not...?

So here it is:

AI zones....
Reflexive with the offset of 212 in the sbsp.
Its interreflexives also need to be transferred.
And its interreflexives interreflexives <_<.
Etc.
Also if you would like to know how to change Zone co-ordinates, PM me.

Anyways, there you go, have fun.
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Post by Hawaiian Modder »

Thank you detox, God of ai zones.
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Thanks lej for the sig.
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