This forum is for files only, Utilities and Hacks go here, not skins.
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
Location: Canada
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by Munsie » Thu Oct 19, 2006 4:34 pm
Zigen wrote: Does this one work with ppl without teh mod?
Doubts it.
I'll be honost, this isn't very tested at all.
~Munsie
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
Contact:
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by Zigen » Thu Oct 19, 2006 4:35 pm
err couldnt you test before releasing it to us?
Id like to know..
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
Contact:
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by foxfanatic23I7 » Thu Oct 19, 2006 4:37 pm
Munsie wrote: Zigen wrote: Does this one work with ppl without teh mod?
Doubts it.
I'll be honost, this isn't very tested at all.
~Munsie
good job being emo about ur self anyway i would enter this sweet contest, but 1. i cant make ai mods, 2. if i could make ai mods, these would pwn mine
Last edited by
foxfanatic23I7 on Thu Oct 19, 2006 4:39 pm, edited 1 time in total.
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
Location: Canada
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by Munsie » Thu Oct 19, 2006 4:37 pm
Zigen wrote: err couldnt you test before releasing it to us?
Id like to know..
You make it seem like I didn't test it at all, as in zero, but I did test, just not for non-modder/non-map-haver compatability.
~Munsie
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Thu Oct 19, 2006 4:39 pm
Munsie.. If it(the char) is referenced to the Grunt.bipd.. Then it shouldnt... It its referenced to a bipd that all the non modders have in their maps(MC, Elite) then it would work.
No need to get mad at Zigen.
Zigen
Posts: 1654 Joined: Thu Jun 02, 2005 8:37 pm
Contact:
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by Zigen » Thu Oct 19, 2006 4:46 pm
Munsie wrote: Zigen wrote: err couldnt you test before releasing it to us?
Id like to know..
You make it seem like I didn't test it at all, as in zero, but I did test, just not for non-modder/non-map-haver compatability.
~Munsie
ah, you misunderstood me. I knew you tested it, just wanted to know if it works for people without having the actual mod.
xXtR1Xm1Xx
Posts: 406 Joined: Thu Aug 31, 2006 5:14 pm
Location: Queens
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by xXtR1Xm1Xx » Thu Oct 19, 2006 5:11 pm
Im currently working on a midship mod myself, looks interesting.
t_mann05
Posts: 361 Joined: Fri Dec 02, 2005 7:46 pm
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by t_mann05 » Thu Oct 19, 2006 8:42 pm
any mod with single player tags/bipds injected to your MP map, non modders cannot see and many times cannot even spawn. you guys dont know that?
Munsie
Posts: 1485 Joined: Mon Aug 29, 2005 11:07 am
Location: Canada
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by Munsie » Fri Oct 20, 2006 11:22 am
Should I like, re-release this seperately? In it's own thread?
~Munsie
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
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by snakejknight » Fri Oct 20, 2006 4:01 pm
wattaya mean?
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Fri Oct 20, 2006 4:13 pm
i think hes saying, should he just post it in here, or post it here and put it in its own topic
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
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by snakejknight » Fri Oct 20, 2006 4:16 pm
posting it here is fine, if he wants his own topic, thats fine too
just like it from here and post pics so i can add it to the main page
AModderPerson
Posts: 185 Joined: Thu Sep 14, 2006 5:41 pm
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by AModderPerson » Sat Oct 21, 2006 10:53 am
I Think I will enter the challenge. I wonder If I can put AI on the Killtrocity Mappack. That will be Sweet
If its okay, I don't even care if I can get this done by Halloween I just care if see if they like how they want to play AIs on the Killtrocity Mappack
t_mann05
Posts: 361 Joined: Fri Dec 02, 2005 7:46 pm
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by t_mann05 » Sun Oct 22, 2006 2:02 pm
so who is responsible for adding the respawn script to the submitted AI mod entries?
snakejknight
Posts: 693 Joined: Sun Jun 04, 2006 1:00 pm
Location: North Hollywood California
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by snakejknight » Sun Oct 22, 2006 2:31 pm
a working one hasn't been developed yet, but i'll do it when it is
Trulife8342
Posts: 2403 Joined: Sat Sep 03, 2005 7:04 am
Location: Miami, FL -- Name: Mauro Garcia
Contact:
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by Trulife8342 » Sun Oct 22, 2006 3:10 pm
I have 10 bucks that T-Beezie wins (my mod is canceled due to the fact that my xbox fragged out)
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Sun Oct 22, 2006 3:22 pm
Ok get ready to give me 10 bucks.
Sorry I'm a little cocky today.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.
Agent ME
Posts: 881 Joined: Tue Jun 21, 2005 6:00 pm
Location: California, USA
Contact:
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by Agent ME » Sun Oct 22, 2006 3:26 pm
snakejknight wrote: a working one hasn't been developed yet, but i'll do it when it is
I've been able to make correctly respawning AI. Soon as I get a good amount of free time, I'll make a tutorial, and possibly add respawning to the entries myself.
-DeToX-
Posts: 4589 Joined: Sun Jun 18, 2006 3:58 pm
Location: ...
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by -DeToX- » Sun Oct 22, 2006 6:04 pm
Well I knew for a while, but I was just told I should release this information so I thought... Why not...?
So here it is:
AI zones....
Reflexive with the offset of 212 in the sbsp.
Its interreflexives also need to be transferred.
And its interreflexives interreflexives <_<.
Etc.
Also if you would like to know how to change Zone co-ordinates, PM me.
Anyways, there you go, have fun.
Hawaiian Modder
Posts: 2154 Joined: Sat Nov 26, 2005 7:17 pm
Location: In a cave smokin up with tupac and big foot.
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by Hawaiian Modder » Sun Oct 22, 2006 6:12 pm
Thank you detox, God of ai zones.
Thanks lej for the sig.
Dr.Cox wrote: I like Cox.