Goldeneye Temple Beta 2 in BG, textures, sounds, and music
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- Posts: 2
- Joined: Sat Mar 27, 2004 1:15 pm
Goldeneye Temple Beta 2 in BG, textures, sounds, and music
This is my first level mod. It has about 650 platforms. And many many hours into it. Beta 2 has new Goldeneye temple textures borowed straight from the game using an emulator and photoshop. Just in case you were wondering I used a worthog for keeping the level to scale. When I went from beta 1 to beta 2 changing the textures didn't put all the right texture on the walls and ceiling so I had to flip some of the platforms around and put them back into place. About 1/4 of the blocks. I will post some new pictures soon. I challenge anyone to find out how to get on top of the level, it's the non-moving king of the hill spot.
The only things missing so far is oddball, and moving king of the hill.
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Thanks to:
-Streaker for the idea to make a goldeneye level and his fog settings
-Gernadiac and MonoxideC for their awsome map editing tools
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Tools used:
-Sparkedit (used the warthog for keeping the map to scale)
-Halo Map Tools
-project 64 emulator for textures, sounds, and measurements
-photoshop
The only things missing so far is oddball, and moving king of the hill.
----------------
Thanks to:
-Streaker for the idea to make a goldeneye level and his fog settings
-Gernadiac and MonoxideC for their awsome map editing tools
----------------
Tools used:
-Sparkedit (used the warthog for keeping the map to scale)
-Halo Map Tools
-project 64 emulator for textures, sounds, and measurements
-photoshop
- Attachments
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- goldeneye_addon_sounds_and_weapons1_beta_2.rar
- This changes alot of sounds, functions of the halo weapons and music, but I don't know how to model yet so that is all that is missing. This weapons pack has some of the more popular weapons from goldeneye multi-player, which includes rockets, shotgun, sn
- (1.29 MiB) Downloaded 593 times
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- temple2.JPG (177 KiB) Viewed 6729 times
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- temple1.JPG (190.21 KiB) Viewed 6729 times
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- Golden_Eye_Temple_In_BG_BETA_2.rar
- (529.28 KiB) Downloaded 676 times
Last edited by [files]TheGuardians on Sat Apr 10, 2004 12:14 pm, edited 5 times in total.
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- Posts: 28
- Joined: Thu Jan 22, 2004 9:05 pm
Great job man, its nice to have another Goldeneye map, THE MORE THE BETTER!!! This thing should be sweet to play. Its still pretty raw, especially around the ramps but it can only get better.
Hey, If you're gonna do anymore of these let me know so we don't release the same map. I was planning on doing the Bunker and Facility next. But if you wanna do one of those first just let me know.
Hey, If you're gonna do anymore of these let me know so we don't release the same map. I was planning on doing the Bunker and Facility next. But if you wanna do one of those first just let me know.
Man that is some awesome work. You've done some amazing things. The sound/weapon mods is fantastic. If you're still gonna do another one after this feel free to do any map you want, I'm kinda messing with another theme mod at the moment(can't say much more). I'm definitely gonna get back to Goldeneye right after though. Keep it up man!
This is truly a great mod. The sounds and music are what make it. I was sketchy at first about the music because it was in a ppf but it worked out great. My only problem is that it won't compress (or open for that matter) in SE 3.2. I was really hoping to compress it and put it on the same permanently modded halo that I've got the Complex level on. Guess I'll have to do it without the sounds. 

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- Location: Biloxi, MS
- Contact:
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- Posts: 151
- Joined: Fri Jun 18, 2004 2:13 am
- Location: Biloxi, MS
- Contact:
This is awesome! My friend and I are testing it out, and you did a great job. When you do get the weapons remodelled it's going to look great!
Good job on the sound effects!
A couple things:
1) Why is there no normal pistol? You've got the silenced pistol on the sniper... and the plasma pistol is NORMAL (no sound changes).
2) Maybe you should remove the melee from behind damage... I suggest making the damage the same for all 3 entries. In Goldeneye, there's no one-hit-kill for melee's from behind.
3) Remove the bouncing plasma grenades instantly. I either suggest removing the plasmas, or making them stick to anything (like a mine on Goldeneye, a timed-mine). Having so many grenades bouncing around made SO MUCH LAG that my xbox froze.
Good job on the sound effects!
A couple things:
1) Why is there no normal pistol? You've got the silenced pistol on the sniper... and the plasma pistol is NORMAL (no sound changes).
2) Maybe you should remove the melee from behind damage... I suggest making the damage the same for all 3 entries. In Goldeneye, there's no one-hit-kill for melee's from behind.
3) Remove the bouncing plasma grenades instantly. I either suggest removing the plasmas, or making them stick to anything (like a mine on Goldeneye, a timed-mine). Having so many grenades bouncing around made SO MUCH LAG that my xbox froze.
-Scott
n00b Designing
n00b Designing
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