Drivable Mlx [Updated]
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
Drivable Mlx [Updated]
It's amazing the stuff you'll come up with when you bored.
I can up with this idea when I was playing campain.
I decideed to make a divable MLX.
I replaced the turent with the MLX [bloc] instead of the horn so that when you destroy it, first the hog blows up then the body would.
UPDATED!
I decided to do this again the better way and do it on coag.
Each base has 2 MLXs. 1 is armed with a driver controlled minigun and the other is un armed.
The passenger seat was treaked so u sit on the roof of the car. The speed, traction, and other stuff was also treaked for it to got a bit faster and there made for combat use.
I also locked the rear wheel steering.
I've gotten PMs from people asking me if they could post their mods with my car in it. I don't realy mind if you use this in your mods just give me proper credit for the car when you post your mod.
Credits:
Snaku and xzodia for their tut on Team Liquid metal
I can up with this idea when I was playing campain.
I decideed to make a divable MLX.
I replaced the turent with the MLX [bloc] instead of the horn so that when you destroy it, first the hog blows up then the body would.
UPDATED!
I decided to do this again the better way and do it on coag.
Each base has 2 MLXs. 1 is armed with a driver controlled minigun and the other is un armed.
The passenger seat was treaked so u sit on the roof of the car. The speed, traction, and other stuff was also treaked for it to got a bit faster and there made for combat use.
I also locked the rear wheel steering.
I've gotten PMs from people asking me if they could post their mods with my car in it. I don't realy mind if you use this in your mods just give me proper credit for the car when you post your mod.
Credits:
Snaku and xzodia for their tut on Team Liquid metal
- Attachments
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- With is extra speed, you get major air
- mlx-1.jpg (113.29 KiB) Viewed 3697 times
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- Its got firepower as well as looks
- mlx-2.jpg (113.84 KiB) Viewed 3694 times
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- chill'n on my ride
- mlx-3.jpg (100.25 KiB) Viewed 3695 times
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- Each base hase 1 armed and 1 unarmed
- mlx-4.jpg (100.88 KiB) Viewed 3686 times
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- my_coag.rar
- my new ride on coag.
- (5.37 MiB) Downloaded 224 times
Last edited by DemonicSandwich on Sun Nov 05, 2006 3:22 pm, edited 13 times in total.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
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- Posts: 34
- Joined: Thu Aug 24, 2006 8:55 pm
- Location: oregon
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- Posts: 406
- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
Its been done before.
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
I don't have my xbox set up to take screenshots right now
EDIT: I was gonna give the hog wheels the look of the MLXs wheels but I was gonna do that later.
EDIT: I was gonna give the hog wheels the look of the MLXs wheels but I was gonna do that later.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- StalkingGrunt911
- Posts: 3618
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- Location: Florida!
- Contact:
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
demonicsandwich wrote:I made this mod mainly to test out what i've learned about bones and markers among others.
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
- DemonicSandwich
- Posts: 1198
- Joined: Sat Sep 30, 2006 6:10 pm
- Location: �
I think i'll try that, this mod was sloppy couse I was still trying to the hang of changing bones and marker
AIM wrote:Demonic5andwich (6:10:10 PM): structure of a first person weapon animation:
Demonic5andwich (6:10:43 PM): mess, mess, maybe a node?, another header?! wtf!, more mess, tacos, more shit
-
- Posts: 406
- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
r0tten wrote:this is true, but he clearly did not do a better job.StalkingGrunt911 wrote:A lot of things have been done before but no one really cared, like Bsp's they have been used before but people use them again and try to make it better and fun to play it.xXtR1Xm1Xx wrote:Its been done before.
Thanks r0tten.
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total