This forum is for files only, Utilities and Hacks go here, not skins.
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Thu Oct 12, 2006 3:17 pm
Im going to be a guy with a mask!
h2h
Posts: 138 Joined: Mon Jul 10, 2006 9:57 pm
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by h2h » Thu Oct 12, 2006 3:19 pm
can we plz talk bout the mod not wat were going to wear.
Sig = too big
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Thu Oct 12, 2006 3:20 pm
Sorry I just got a little off topic. Umm did you edit the lightmaps darker yet??
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:22 pm
deathlordz you should have made the model for the candy bags by now lol
h2h
Posts: 138 Joined: Mon Jul 10, 2006 9:57 pm
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by h2h » Thu Oct 12, 2006 3:22 pm
no ihavent thats at the very end. Thats jsut a minor detail im doing the huge things right now.
Sig = too big
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:23 pm
what about effects?
D4rkFire
Posts: 702 Joined: Wed Oct 04, 2006 11:46 am
Location: Florida
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by D4rkFire » Thu Oct 12, 2006 3:24 pm
DOnt do effects unless its like it shoots out candy or something.
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:25 pm
that would be a proj swap
deathlordz477
Posts: 31 Joined: Wed Jul 27, 2005 10:15 am
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by deathlordz477 » Thu Oct 12, 2006 3:26 pm
im workin on the model and its gonna be a giant tootsie roll instead of a candy bag
h2h
Posts: 138 Joined: Mon Jul 10, 2006 9:57 pm
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by h2h » Thu Oct 12, 2006 3:31 pm
yes evryone if you didnt know deathlordz is my modeler.
Sig = too big
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:32 pm
i know him from 2 years ago, and he was grounded for a while, and he cant go on aim. the one model you sent me was awesome!
Last edited by
Battery on Thu Oct 12, 2006 3:33 pm, edited 1 time in total.
h2h
Posts: 138 Joined: Mon Jul 10, 2006 9:57 pm
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by h2h » Thu Oct 12, 2006 3:33 pm
ya i know he told me he cant go on aim.
This is the pumpkin grenade model.
Attachments
Heres the pumpkin grenade Untitled-1 copy.jpg (148.93 KiB) Viewed 976 times
Sig = too big
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:52 pm
thats going to look so good in game
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Thu Oct 12, 2006 3:56 pm
thats going to be WAY too high poly to be injected. And if it fits, wow, amazing
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:57 pm
maybe he jusyt enlarged the pic...
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
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by foxfanatic23I7 » Thu Oct 12, 2006 3:57 pm
it doesnt matter how big it is, it matters how detailed the models are.
h2h
Posts: 138 Joined: Mon Jul 10, 2006 9:57 pm
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by h2h » Thu Oct 12, 2006 3:58 pm
i did enlarge it and its already injected.
Sig = too big
Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Thu Oct 12, 2006 3:58 pm
oh see how clueless i am about models
foxfanatic23I7
Posts: 1343 Joined: Mon Jul 24, 2006 1:38 pm
Location: Canada bishes
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by foxfanatic23I7 » Thu Oct 12, 2006 4:00 pm
well, i myself am terrible at making models too. the only reason i know this is because i always spend a TON of time on a model and then it wont overwrite the gun in halo 2. it sux.
h2h
Posts: 138 Joined: Mon Jul 10, 2006 9:57 pm
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by h2h » Thu Oct 12, 2006 4:13 pm
o well ya thats probally why u said that so ask the q but not say it right away that it cant happen.
Sig = too big