First model! Tommy Gun! Updated!!!! Now with AVI
Much, much better.
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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More detail, but you've pinned the shape this time around, which is the most important thing. No good having an incredibly detailed model if people can't tell what the hell it is
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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- Joined: Thu Aug 31, 2006 5:14 pm
- Location: Queens
Yeah bitch. Time for some real Scar Face.
Click here for something you might like
Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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Well, also if you add too much detail Halo would crap itself trying to fit it into gameplay. I'm kind more on the side of game models than just for show models=Hunter= wrote:More detail, but you've pinned the shape this time around, which is the most important thing. No good having an incredibly detailed model if people can't tell what the hell it is
Respect not the man who makes 100 mod in 1 hour, but respect the man who makes 1 mod in 100 hours!
Violence isn't the answer; it's the question, and the answer is yes
Violence isn't the answer; it's the question, and the answer is yes
Re: First model! Tommy Gun! Updated!!!! Now with AVI
I can get it in game today if you want.h2modmaster wrote: If anyone could put it in the game(not sized right), it would be much appreciated
EDIT: Done. Here is the .map. I'm pretty sure that it works although I haven't had enough time to test it. It'll probably come out black too unless you skinned the assault rifle because that's just how macs are. Remember I didn't make this model, you did. I only injected it for you.
- Attachments
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- sidewinder.map.zip
- (5.89 MiB) Downloaded 7 times
Halo can handle up to 6000 polygons on a weapon, no sweat. Never fear, go for your life and just keep it below 6000.h2modmaster wrote:Well, also if you add too much detail Halo would crap itself trying to fit it into gameplay. I'm kind more on the side of game models than just for show models=Hunter= wrote:More detail, but you've pinned the shape this time around, which is the most important thing. No good having an incredibly detailed model if people can't tell what the hell it is
I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
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- Posts: 36
- Joined: Tue Apr 04, 2006 1:36 pm