Well my whole goal was to make this mod slc for non modders, and yet still show what AI can do. I think I succeeded. This mod is fully slc, for modders and non modders.
The goal of it is to get from one base to another, sounds simple right?
I'll try to make a good ai mod..... once scripts work. and u got to remember ai lags sum times and those big huge mods lag sum times.... so put them together and u get a mod that might lag alot
Looks awesome. How does it work for nonmodders, because you have those heretic elites or whatever, but its not in a legit colossus map so how does that work?
I noticed one thing in the video that caught my attention, A lot of things did, but this stuck out.
Right after you kill the master chief with the sniper theres another one that throws a grenade at you, though I know that the only AI that throws grenades are marines and grunts. I haven't been able to get the Master chiefs, Elites, or jackals to throw grenades so I must ask, Did you do a char mod to the char for mc?
Beside that, very nice mod, I would try to figure out a respawn script so when you kill all the AI they respawn, for extreme massive havoc.
Hawaiian Modder wrote:I noticed one thing in the video that caught my attention, A lot of things did, but this stuck out.
Right after you kill the master chief with the sniper theres another one that throws a grenade at you, though I know that the only AI that throws grenades are marines and grunts. I haven't been able to get the Master chiefs, Elites, or jackals to throw grenades so I must ask, Did you do a char mod to the char for mc?
Beside that, very nice mod, I would try to figure out a respawn script so when you kill all the AI they respawn, for extreme massive havoc.
Spec-ops elites throw grenades, none of the other ranks do.
And all of those elites are permutationless so I dont know what it is. Im guess ing he gave the the Spec-ops [styl].