The problem I run into is chr2 can extract the bump map but 3ds Max 8 does not recognize the bump dds format (other dds bitmaps for skins work just fine). Also, the plugin I'm using for photoshop CS 8 allows photoshop to open the file but it is displayed as a solid black image.
My question is what do I need to successfully extract bump map files from halo 2 game files in order to use them in 3ds max?
I would rather have the original bump maps than use some generic type or even the camo bump. (I'm trying to make some decent renders of MC)
