I need an updated jmad plugin please!
I need an updated jmad plugin please!
Does anyone have an updated jmad plugin for Entity and/or Insolence? thanks!

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hey thanks! im registering for the site now.
Well i found this below: how do i get that to .ent form so i can add it to my entity plugins?
<plugin class="jmad" author="Iron_Forge" version="0.5" headersize="188">
<revision author="Soldier of Light" version="0.5">Mapped most of the plugin...</revision>
<revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
<tag name="Unknown" offset="0" visible="False" />
<id name="Unknown" offset="4" visible="False" />
<undefined name="Unknown" offset="8" visible="False" />
<struct name="Bones" offset="12" visible="true" size="32" label="Bone">
<stringid name="Bone" offset="0" visible="False" />
<short name="Parent" offset="4" visible="True" />
<short name="Child" offset="6" visible="True" />
<short name="Next Sibling" offset="8" visible="True" />
<short name="Final Sibling?" offset="10" visible="True" />
<unused offset="12" size="16" />
<float name="Unknown" offset="28" visible="False" />
</struct>
<struct name="Sounds" offset="20" visible="true" size="12" label="Sound">
<tag name="Sound" offset="0" visible="True" />
<id name="Sound" offset="4" visible="True" />
<int name="Unknown" offset="8" visible="False" />
</struct>
<struct name="Effects" offset="28" visible="true" size="12" label="Effect">
<tag name="Effect" offset="0" visible="True" />
<id name="Effect" offset="4" visible="True" />
<unused offset="8" size="4" />
</struct>
<struct name="Screen Bounds" offset="36" visible="true" size="28" label="label">
<stringid name="label" offset="0" visible="True" />
<float name="Right yaw per frame" offset="4" visible="True" />
<float name="Left yaw per frame" offset="8" visible="True" />
<short name="Right frame count" offset="12" visible="True" />
<short name="Left frame count" offset="14" visible="True" />
<float name="Down pitch per frame" offset="16" visible="True" />
<float name="Up pitch per frame" offset="20" visible="True" />
<short name="Down pitch frame count" offset="24" visible="True" />
<short name="Up pitch frame count" offset="26" visible="True" />
</struct>
<struct name="Animations" offset="44" visible="true" size="108" label="Name">
<stringid name="Name" offset="0" visible="True" />
<undefined name="Unknown" offset="4" visible="False" />
<byte name="Unknown" offset="8" visible="False" />
<byte name="Unknown" offset="9" visible="False" />
<short name="Unknown" offset="10" visible="False" />
<byte name="Unknown" offset="12" visible="False" />
<byte name="Unknown" offset="13" visible="False" />
<short name="Unknown" offset="14" visible="False" />
<short name="Unknown" offset="16" visible="False" />
<byte name="Unknown" offset="18" visible="False" />
<byte name="# of Bones" offset="19" visible="False" />
<short name="Max Cycle Length (milliseconds)" offset="20" visible="True" />
<short name="Unknown (Do not Change)" offset="22" visible="False" />
<short name="Transition Speed?" offset="24" visible="False" />
<short name="Unknown" offset="26" visible="False" />
<float name="Unknown" offset="28" visible="False" />
<unused offset="32" size="4" />
<int name="Unknown" offset="36" visible="False" />
<short name="Animation Raw Something" offset="40" visible="False" />
<short name="Unused" offset="42" visible="False" />
<short name="Unknown" offset="44" visible="False" />
<bitmask16 name="Doesn't Repeat" offset="46" visible="True">
<option name="Doesn't Repeat" value="256" />
</bitmask16>
<short name="Unknown" offset="48" visible="False" />
<short name="Unknown" offset="50" visible="False" />
<unused offset="52" size="8" />
<byte name="Unknown" offset="60" visible="False" />
<byte name="Unknown" offset="61" visible="False" />
<byte name="Unknown" offset="62" visible="False" />
<byte name="Unknown" offset="63" visible="False" />
<short name="Unknown" offset="64" visible="False" />
<short name="Animation Raw Something" offset="66" visible="False" />
<unused offset="68" size="4" />
<byte name="Unknown" offset="72" visible="False" />
<byte name="Unknown" offset="73" visible="False" />
<short name="Unknown" offset="74" visible="False" />
<struct name="Unknown" offset="76" visible="false" size="4" label="Unknown">
<short name="Unknown" offset="0" visible="False" />
<short name="Unknown" offset="2" visible="False" />
</struct>
<struct name="Sounds" offset="84" visible="true" size="8" label="Unknown1">
<short name="Chunk #" offset="0" visible="True" />
<short name="Unknown" offset="2" visible="False" />
<stringid name="Unknown1" offset="4" visible="False" />
</struct>
<struct name="Effects" offset="92" visible="false" size="4" label="Unknown">
<short name="Unknown" offset="0" visible="False" />
<short name="Unknown" offset="2" visible="False" />
</struct>
<struct name="Unknown" offset="100" visible="false" size="28" label="Unknown">
<short name="Unknown" offset="0" visible="False" />
<short name="Unknown" offset="2" visible="False" />
<undefined name="Unknown" offset="4" visible="False" />
<undefined name="Unknown" offset="8" visible="False" />
<float name="Unknown" offset="12" visible="False" />
<float name="Unknown" offset="16" visible="False" />
<float name="Unknown" offset="20" visible="False" />
<float name="Unknown" offset="24" visible="False" />
</struct>
</struct>
<struct name="Animation Calls" offset="52" visible="true" size="20" label="Postion Name">
<stringid name="Postion Name" offset="0" visible="True" />
<struct name="Class" offset="4" visible="true" size="20" label="Class Name">
<stringid name="Class Name" offset="0" visible="True" />
<struct name="Object" offset="4" visible="true" size="52" label="Type">
<stringid name="Type" offset="0" visible="True" />
<struct name="Full Object Animations" offset="4" visible="true" size="8" label="Condition">
<stringid name="Condition" offset="0" visible="True" />
<short name="Unknown" offset="4" visible="False" />
<short name="Animation Chunk #" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" />
</struct>
<struct name="Half/Upper Object Animations" offset="12" visible="true" size="8" label="Condition">
<stringid name="Condition" offset="0" visible="True" />
<short name="Unknown" offset="4" visible="False" />
<short name="Animation Chunk #" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" />
</struct>
<struct name="Death/Damage" offset="20" visible="true" size="12" label="Condition">
<stringid name="Condition" offset="0" visible="True" />
<struct name="Values" offset="4" visible="true" size="8" label="">
<struct name="Values" offset="0" visible="true" size="4" label="">
<short name="Unknown" offset="0" visible="False" />
<short name="Chunk #" offset="2" visible="True" />
</struct>
</struct>
</struct>
<struct name="AI" offset="28" visible="false" size="20" label="Currently Performing">
<stringid name="Currently Performing" offset="0" visible="True" />
<stringid name="Currently Performing" offset="4" visible="True" />
<float name="Unknown" offset="8" visible="False" />
<struct name="Options" offset="12" visible="false" size="20" label="Full Name">
<stringid name="Full Name" offset="0" visible="False" />
<stringid name="State Name" offset="4" visible="False" />
<stringid name="Animation Name" offset="8" visible="False" />
<float name="Unknown" offset="12" visible="False" />
<short name="Unknown" offset="16" visible="False" />
<short name="Chunk #" offset="18" visible="True" />
</struct>
</struct>
<struct name="Unknown" offset="36" visible="false" size="4" label="Unknown">
<int name="Unknown" offset="0" visible="False" />
</struct>
<struct name="Unknown" offset="44" visible="false" size="4" label="Unknown">
<int name="Unknown" offset="0" visible="False" />
</struct>
</struct>
<struct name="Limb Positioning" offset="12" visible="true" size="8" label="Local Marker">
<stringid name="Local Marker" offset="0" visible="True" />
<stringid name="Remote Marker" offset="4" visible="True" />
</struct>
</struct>
<struct name="Limb Positioning" offset="12" visible="true" size="8" label="Local Marker">
<stringid name="Local Marker" offset="0" visible="True" />
<stringid name="Remote Marker" offset="4" visible="True" />
</struct>
</struct>
<struct name="Vehicle Suspension" offset="60" visible="true" size="40" label="Suspension part">
<stringid name="Suspension part" offset="0" visible="True" />
<undefined name="Unknown" offset="4" visible="False" />
<stringid name="Unknown" offset="8" visible="True" />
<float name="Unknown" offset="12" visible="False" />
<float name="Unknown" offset="16" visible="False" />
<float name="Unknown" offset="20" visible="False" />
<stringid name="Marker" offset="24" visible="True" />
<unused offset="28" size="4" />
<float name="Unknown" offset="32" visible="False" />
<float name="Unknown" offset="36" visible="False" />
</struct>
<struct name="Unknown" offset="68" visible="false" size="20" label="Unknown">
<stringid name="Unknown" offset="0" visible="False" />
<undefined name="Unknown" offset="4" visible="False" />
<unused offset="8" size="4" />
<stringid name="Unknown" offset="12" visible="False" />
<unused offset="16" size="4" />
</struct>
<struct name="Unknown" offset="76" visible="false" size="32" label="Unknown">
<tag name="Unknown" offset="0" visible="False" />
<id name="Unknown" offset="4" visible="False" />
<struct name="Unknown" offset="8" visible="false" size="2" label="">
<short name="Unknown" offset="0" visible="False" />
</struct>
<struct name="Unknown" offset="16" visible="false" size="4" label="">
<undefined name="Unknown" offset="0" visible="False" />
</struct>
<float name="Unknown" offset="24" visible="False" />
<undefined name="Unknown" offset="28" visible="False" />
</struct>
<struct name="Weapon Associations" offset="84" visible="true" size="8" label="Short">
<stringid name="Short" offset="0" visible="True" />
<stringid name="Class" offset="4" visible="True" />
</struct>
<undefined name="Unknown" offset="92" visible="False" />
<undefined name="Unknown" offset="96" visible="False" />
<unused offset="100" size="24" />
<undefined name="Unknown" offset="124" visible="False" />
<undefined name="Unknown" offset="128" visible="False" />
<undefined name="Unknown" offset="132" visible="False" />
<unused offset="136" size="36" />
<struct name="Unknown" offset="172" visible="false" size="20" label="Unknown">
<id name="Unknown" offset="0" visible="False" />
<undefined name="Raw Size" offset="4" visible="False" />
<undefined name="Raw Offset" offset="8" visible="False" />
<unused offset="12" size="4" />
<undefined name="Unknown" offset="16" visible="False" />
</struct>
<struct name="Unknown" offset="180" visible="false" size="24" label="">
<undefined name="Unknown" offset="0" visible="False" />
<undefined name="Unknown" offset="4" visible="False" />
<undefined name="Unknown" offset="8" visible="False" />
<undefined name="Unknown" offset="12" visible="False" />
<undefined name="Unknown" offset="16" visible="False" />
<undefined name="Unknown" offset="20" visible="False" />
</struct>
</plugin>
Well i found this below: how do i get that to .ent form so i can add it to my entity plugins?
<plugin class="jmad" author="Iron_Forge" version="0.5" headersize="188">
<revision author="Soldier of Light" version="0.5">Mapped most of the plugin...</revision>
<revision author="Iron_Forge" version="0.1">Added basic layout of plugin...</revision>
<tag name="Unknown" offset="0" visible="False" />
<id name="Unknown" offset="4" visible="False" />
<undefined name="Unknown" offset="8" visible="False" />
<struct name="Bones" offset="12" visible="true" size="32" label="Bone">
<stringid name="Bone" offset="0" visible="False" />
<short name="Parent" offset="4" visible="True" />
<short name="Child" offset="6" visible="True" />
<short name="Next Sibling" offset="8" visible="True" />
<short name="Final Sibling?" offset="10" visible="True" />
<unused offset="12" size="16" />
<float name="Unknown" offset="28" visible="False" />
</struct>
<struct name="Sounds" offset="20" visible="true" size="12" label="Sound">
<tag name="Sound" offset="0" visible="True" />
<id name="Sound" offset="4" visible="True" />
<int name="Unknown" offset="8" visible="False" />
</struct>
<struct name="Effects" offset="28" visible="true" size="12" label="Effect">
<tag name="Effect" offset="0" visible="True" />
<id name="Effect" offset="4" visible="True" />
<unused offset="8" size="4" />
</struct>
<struct name="Screen Bounds" offset="36" visible="true" size="28" label="label">
<stringid name="label" offset="0" visible="True" />
<float name="Right yaw per frame" offset="4" visible="True" />
<float name="Left yaw per frame" offset="8" visible="True" />
<short name="Right frame count" offset="12" visible="True" />
<short name="Left frame count" offset="14" visible="True" />
<float name="Down pitch per frame" offset="16" visible="True" />
<float name="Up pitch per frame" offset="20" visible="True" />
<short name="Down pitch frame count" offset="24" visible="True" />
<short name="Up pitch frame count" offset="26" visible="True" />
</struct>
<struct name="Animations" offset="44" visible="true" size="108" label="Name">
<stringid name="Name" offset="0" visible="True" />
<undefined name="Unknown" offset="4" visible="False" />
<byte name="Unknown" offset="8" visible="False" />
<byte name="Unknown" offset="9" visible="False" />
<short name="Unknown" offset="10" visible="False" />
<byte name="Unknown" offset="12" visible="False" />
<byte name="Unknown" offset="13" visible="False" />
<short name="Unknown" offset="14" visible="False" />
<short name="Unknown" offset="16" visible="False" />
<byte name="Unknown" offset="18" visible="False" />
<byte name="# of Bones" offset="19" visible="False" />
<short name="Max Cycle Length (milliseconds)" offset="20" visible="True" />
<short name="Unknown (Do not Change)" offset="22" visible="False" />
<short name="Transition Speed?" offset="24" visible="False" />
<short name="Unknown" offset="26" visible="False" />
<float name="Unknown" offset="28" visible="False" />
<unused offset="32" size="4" />
<int name="Unknown" offset="36" visible="False" />
<short name="Animation Raw Something" offset="40" visible="False" />
<short name="Unused" offset="42" visible="False" />
<short name="Unknown" offset="44" visible="False" />
<bitmask16 name="Doesn't Repeat" offset="46" visible="True">
<option name="Doesn't Repeat" value="256" />
</bitmask16>
<short name="Unknown" offset="48" visible="False" />
<short name="Unknown" offset="50" visible="False" />
<unused offset="52" size="8" />
<byte name="Unknown" offset="60" visible="False" />
<byte name="Unknown" offset="61" visible="False" />
<byte name="Unknown" offset="62" visible="False" />
<byte name="Unknown" offset="63" visible="False" />
<short name="Unknown" offset="64" visible="False" />
<short name="Animation Raw Something" offset="66" visible="False" />
<unused offset="68" size="4" />
<byte name="Unknown" offset="72" visible="False" />
<byte name="Unknown" offset="73" visible="False" />
<short name="Unknown" offset="74" visible="False" />
<struct name="Unknown" offset="76" visible="false" size="4" label="Unknown">
<short name="Unknown" offset="0" visible="False" />
<short name="Unknown" offset="2" visible="False" />
</struct>
<struct name="Sounds" offset="84" visible="true" size="8" label="Unknown1">
<short name="Chunk #" offset="0" visible="True" />
<short name="Unknown" offset="2" visible="False" />
<stringid name="Unknown1" offset="4" visible="False" />
</struct>
<struct name="Effects" offset="92" visible="false" size="4" label="Unknown">
<short name="Unknown" offset="0" visible="False" />
<short name="Unknown" offset="2" visible="False" />
</struct>
<struct name="Unknown" offset="100" visible="false" size="28" label="Unknown">
<short name="Unknown" offset="0" visible="False" />
<short name="Unknown" offset="2" visible="False" />
<undefined name="Unknown" offset="4" visible="False" />
<undefined name="Unknown" offset="8" visible="False" />
<float name="Unknown" offset="12" visible="False" />
<float name="Unknown" offset="16" visible="False" />
<float name="Unknown" offset="20" visible="False" />
<float name="Unknown" offset="24" visible="False" />
</struct>
</struct>
<struct name="Animation Calls" offset="52" visible="true" size="20" label="Postion Name">
<stringid name="Postion Name" offset="0" visible="True" />
<struct name="Class" offset="4" visible="true" size="20" label="Class Name">
<stringid name="Class Name" offset="0" visible="True" />
<struct name="Object" offset="4" visible="true" size="52" label="Type">
<stringid name="Type" offset="0" visible="True" />
<struct name="Full Object Animations" offset="4" visible="true" size="8" label="Condition">
<stringid name="Condition" offset="0" visible="True" />
<short name="Unknown" offset="4" visible="False" />
<short name="Animation Chunk #" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" />
</struct>
<struct name="Half/Upper Object Animations" offset="12" visible="true" size="8" label="Condition">
<stringid name="Condition" offset="0" visible="True" />
<short name="Unknown" offset="4" visible="False" />
<short name="Animation Chunk #" offset="6" reflexiveoffset="44" reflexivesize="108" itemoffset="0" itemtype="stringid" layer="root" visible="True" />
</struct>
<struct name="Death/Damage" offset="20" visible="true" size="12" label="Condition">
<stringid name="Condition" offset="0" visible="True" />
<struct name="Values" offset="4" visible="true" size="8" label="">
<struct name="Values" offset="0" visible="true" size="4" label="">
<short name="Unknown" offset="0" visible="False" />
<short name="Chunk #" offset="2" visible="True" />
</struct>
</struct>
</struct>
<struct name="AI" offset="28" visible="false" size="20" label="Currently Performing">
<stringid name="Currently Performing" offset="0" visible="True" />
<stringid name="Currently Performing" offset="4" visible="True" />
<float name="Unknown" offset="8" visible="False" />
<struct name="Options" offset="12" visible="false" size="20" label="Full Name">
<stringid name="Full Name" offset="0" visible="False" />
<stringid name="State Name" offset="4" visible="False" />
<stringid name="Animation Name" offset="8" visible="False" />
<float name="Unknown" offset="12" visible="False" />
<short name="Unknown" offset="16" visible="False" />
<short name="Chunk #" offset="18" visible="True" />
</struct>
</struct>
<struct name="Unknown" offset="36" visible="false" size="4" label="Unknown">
<int name="Unknown" offset="0" visible="False" />
</struct>
<struct name="Unknown" offset="44" visible="false" size="4" label="Unknown">
<int name="Unknown" offset="0" visible="False" />
</struct>
</struct>
<struct name="Limb Positioning" offset="12" visible="true" size="8" label="Local Marker">
<stringid name="Local Marker" offset="0" visible="True" />
<stringid name="Remote Marker" offset="4" visible="True" />
</struct>
</struct>
<struct name="Limb Positioning" offset="12" visible="true" size="8" label="Local Marker">
<stringid name="Local Marker" offset="0" visible="True" />
<stringid name="Remote Marker" offset="4" visible="True" />
</struct>
</struct>
<struct name="Vehicle Suspension" offset="60" visible="true" size="40" label="Suspension part">
<stringid name="Suspension part" offset="0" visible="True" />
<undefined name="Unknown" offset="4" visible="False" />
<stringid name="Unknown" offset="8" visible="True" />
<float name="Unknown" offset="12" visible="False" />
<float name="Unknown" offset="16" visible="False" />
<float name="Unknown" offset="20" visible="False" />
<stringid name="Marker" offset="24" visible="True" />
<unused offset="28" size="4" />
<float name="Unknown" offset="32" visible="False" />
<float name="Unknown" offset="36" visible="False" />
</struct>
<struct name="Unknown" offset="68" visible="false" size="20" label="Unknown">
<stringid name="Unknown" offset="0" visible="False" />
<undefined name="Unknown" offset="4" visible="False" />
<unused offset="8" size="4" />
<stringid name="Unknown" offset="12" visible="False" />
<unused offset="16" size="4" />
</struct>
<struct name="Unknown" offset="76" visible="false" size="32" label="Unknown">
<tag name="Unknown" offset="0" visible="False" />
<id name="Unknown" offset="4" visible="False" />
<struct name="Unknown" offset="8" visible="false" size="2" label="">
<short name="Unknown" offset="0" visible="False" />
</struct>
<struct name="Unknown" offset="16" visible="false" size="4" label="">
<undefined name="Unknown" offset="0" visible="False" />
</struct>
<float name="Unknown" offset="24" visible="False" />
<undefined name="Unknown" offset="28" visible="False" />
</struct>
<struct name="Weapon Associations" offset="84" visible="true" size="8" label="Short">
<stringid name="Short" offset="0" visible="True" />
<stringid name="Class" offset="4" visible="True" />
</struct>
<undefined name="Unknown" offset="92" visible="False" />
<undefined name="Unknown" offset="96" visible="False" />
<unused offset="100" size="24" />
<undefined name="Unknown" offset="124" visible="False" />
<undefined name="Unknown" offset="128" visible="False" />
<undefined name="Unknown" offset="132" visible="False" />
<unused offset="136" size="36" />
<struct name="Unknown" offset="172" visible="false" size="20" label="Unknown">
<id name="Unknown" offset="0" visible="False" />
<undefined name="Raw Size" offset="4" visible="False" />
<undefined name="Raw Offset" offset="8" visible="False" />
<unused offset="12" size="4" />
<undefined name="Unknown" offset="16" visible="False" />
</struct>
<struct name="Unknown" offset="180" visible="false" size="24" label="">
<undefined name="Unknown" offset="0" visible="False" />
<undefined name="Unknown" offset="4" visible="False" />
<undefined name="Unknown" offset="8" visible="False" />
<undefined name="Unknown" offset="12" visible="False" />
<undefined name="Unknown" offset="16" visible="False" />
<undefined name="Unknown" offset="20" visible="False" />
</struct>
</plugin>
i finally got it working......i used the "all files" box but it still didnt work.....turns out i had to capitalize the "J" in jmad lol
thanks for the help guys
"edit"
The plugin doesnt contain the "Full Object Animations" reflex i need to edit.....can someone send me theirs through msn or copy and paste the text here?
thanks for the help guys
"edit"
The plugin doesnt contain the "Full Object Animations" reflex i need to edit.....can someone send me theirs through msn or copy and paste the text here?