The AI Challenge- Completed

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Zone 117




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Post by Zone 117 »

Enlighten3d-one wrote:please dont do snipers everywhere :(
that would suck
i want pelicans flying overhead, hogs driving around people yelling, nades going off you get the point :)
Yes, that would be fun.
But wouldn't: "You are 50 feet away from the flag, the opposing team is nowhere to be found to stop you, you jump from your position for the flag, while you are running, a sniper bullet whizzes right past your head, you take cover. You slowly peak your head around to find that sniper, when your friend running to catch up with you gets splattered against the wall with a sniper bullet. You find the position from the contrail and kill your AI opponent. You dodge to the flag, grab it. Then jump into the nearest hog, and take off. You are flipping, spinning; doing everything you can with that piece of crap vehicle to avoid being shot, while bullets are bouncing off the exterior of the hog. You get to your base, jump out the hog, run to your flag spawn point, You jump in the air to land on it, and a sniper hits you in the back of the head.
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Trulife8342




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Post by Trulife8342 »

the middle of the map will be governed by snipers trust me a few select modders on this forum and I played a 16 player match and with the snipers alone it was fun and challanging
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Zone 117




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Post by Zone 117 »

See Enlighten3d-one, even Trulife is one my side.
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MilyardoX2




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Post by MilyardoX2 »

hey I just put up this mod maybe you guys will like it and I want to put this in as a submision.
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Zone 117




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Post by Zone 117 »

It needs pics.
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MilyardoX2




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Post by MilyardoX2 »

Code: Select all

(script continuous respawner
 (begin
   (sleep 1000)
   (sleep_until (<= (ai_living_count 0) 5))
   (ai_place 0)
))
I was messing with the respawn script and came up with this...... also major credit to my friend who helped and annoyed me with a sailor hat. This was used in "Zombies In The Mist" also change the number after sleep to edit the time between spawns. 200 is about 8 seconds or so(Example: (sleep 200)). and the 5 is just an other test that I didn't really get around to changing back to 0 but it shouldn't make any differance.

Oh and honestly..... I've never scripted before.... I just use notepad. lol
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Zone 117




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Post by Zone 117 »

Ah...
I wish I understood scripting. I just don't get it...
I'm going to make a set of perfect modding tutorials when I learn scripting.
What are all the types of modding? So far I have:
- Modeling
- Skinning
- Hexing (In game text changing)
- AI Placement
- BSP Editing
- Audio Editing
- Effects (Simple check box, value, and dependancie changing)


Is there anything else that doesn
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Post by Munsie »

[quote="Zone 117"]Is there anything else that doesn
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Zone 117




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Post by Zone 117 »

[quote="Munsie"][quote="Zone 117"]Is there anything else that doesn
Last edited by Zone 117 on Sun Oct 01, 2006 10:12 am, edited 1 time in total.
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Post by Agent ME »

MilyardoX2 wrote:

Code: Select all

(script continuous respawner
 (begin
   (sleep 1000)
   (sleep_until (<= (ai_living_count 0) 5))
   (ai_place 0)
))
I was messing with the respawn script and came up with this...... also major credit to my friend who helped and annoyed me with a sailor hat. This was used in "Zombies In The Mist" also change the number after sleep to edit the time between spawns. 200 is about 8 seconds or so(Example: (sleep 200)). and the 5 is just an other test that I didn't really get around to changing back to 0 but it shouldn't make any differance.

Oh and honestly..... I've never scripted before.... I just use notepad. lol
Your script doesn't need the (begin ... ) block.

To use that script, does the ai squad have to be 0? Or just the platoons index?
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Post by Munsie »

Zone 117 wrote:OMG. You BETTER be joking.
Rofl! Of course. Active Scenery could almost fall under Item Placement though, because you're placing an item... And then it's doing stuff. >_>

~Munsie
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Zone 117




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Post by Zone 117 »

Munsie wrote:
Zone 117 wrote:OMG. You BETTER be joking.
Rofl! Of course. Active Scenery could almost fall under Item Placement though, because you're placing an item... And then it's doing stuff. >_>

~Munsie
Ok good, lol.
And that's what I meant by "Active scenery is kind of a small type of mod, but I guess. "
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Trulife8342




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Post by Trulife8342 »

I might as well post this here, to get zones working you need to find an unknown reflexive thats in the bsp and its a bitch to find. just look at chunk counts and stuff and once you find it just transfer it over along with scnr 360 and 576 and there.
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Post by IKP1SAT »

Zone 117 wrote:
Enlighten3d-one wrote:please dont do snipers everywhere :(
that would suck
i want pelicans flying overhead, hogs driving around people yelling, nades going off you get the point :)
Yes, that would be fun.
But wouldn't: "You are 50 feet away from the flag, the opposing team is nowhere to be found to stop you, you jump from your position for the flag, while you are running, a sniper bullet whizzes right past your head, you take cover. You slowly peak your head around to find that sniper, when your friend running to catch up with you gets splattered against the wall with a sniper bullet. You find the position from the contrail and kill your AI opponent. You dodge to the flag, grab it. Then jump into the nearest hog, and take off. You are flipping, spinning; doing everything you can with that piece of crap vehicle to avoid being shot, while bullets are bouncing off the exterior of the hog. You get to your base, jump out the hog, run to your flag spawn point, You jump in the air to land on it, and a sniper hits you in the back of the head.
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Post by xXtR1Xm1Xx »

Trulife8342 wrote:ok, heres some news, for sure the AI can move, BUT that does not mean that it has zones, this only means they have set paths, now as of this topic im going to let it die, and im going to make a new one with a whole lot of info and patches expect the post to be up with in the hour, Man its great to be back.
Trulife8342 wrote:I might as well post this here, to get zones working you need to find an unknown reflexive thats in the bsp and its a *** to find. just look at chunk counts and stuff and once you find it just transfer it over along with scnr 360 and 576 and there.
What ever happened to making a new topic its been 10 days and you said one hour. Maybe a little more detail on this zone and that would be a cup of tea.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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Trulife8342




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Post by Trulife8342 »

Im not able to make a new topic because the information I found half of it isnt mine and I cant release any info on it, so making a new topic without that info is useless, I would tell you to go complain to the person not letting me give you the information, But I cant give the name out either.
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Post by Enlighten3d-one »

Trulife8342 wrote:Im not able to make a new topic because the information I found half of it isnt mine and I cant release any info on it, so making a new topic without that info is useless, I would tell you to go complain to the person not letting me give you the information, But I cant give the name out either.
lets go bother trulife till he finishes the mod :wink:
lol jk
well hurry up with the mod
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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Post by xXtR1Xm1Xx »

Can you tell us if we are hot or cold so we can go through every person in halomods.
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Last edited by xXtR1Xm1Xx on Wed May 2, 1992 3:40 pm; edited 2,500 times in total
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Post by Enlighten3d-one »

xXtR1Xm1Xx wrote:Can you tell us if we are hot or cold so we can go through every person in halomods.
noone is gonna tell even though most of us know
respect that he doesnt want to release the info yet
Ketchup_Bomb wrote:Wait, wait, wait.I am not leet modder here, in fact, I am a noob * 10.
BUT, if you have five apples, and add two oranges to it, why would you have less apples?..
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Post by Devilshadow934 »

Zone 117 wrote:
Enlighten3d-one wrote:please dont do snipers everywhere :(
that would suck
i want pelicans flying overhead, hogs driving around people yelling, nades going off you get the point :)
Yes, that would be fun.
But wouldn't: "You are 50 feet away from the flag, the opposing team is nowhere to be found to stop you, you jump from your position for the flag, while you are running, a sniper bullet whizzes right past your head, you take cover. You slowly peak your head around to find that sniper, when your friend running to catch up with you gets splattered against the wall with a sniper bullet. You find the position from the contrail and kill your AI opponent. You dodge to the flag, grab it. Then jump into the nearest hog, and take off. You are flipping, spinning; doing everything you can with that piece of crap vehicle to avoid being shot, while bullets are bouncing off the exterior of the hog. You get to your base, jump out the hog, run to your flag spawn point, You jump in the air to land on it, and a sniper hits you in the back of the head.
I hate websites that make you register to download their stuff......
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