yeah it didnt work for me too it says that i failed to load the map but i applied the patch two times and signed the map two times also and it still says that i failed it
lol i actually got out of the arena when a guy who doesnt hav the mod drove me right threw the baracaded wall haha i kno u knew this was ganna happen cuz the other side of the maps grass is modified too =P
nintendo9713 wrote:Wow awesome, would it be possible to script inject to make the soccer ball spawn in the middle once it reaches a net out of curiosity?
Theoretically that should work, but I don't think that Shalted's compiler would support that.
I have no idea why some of you are crashing/etc...I just downloaded the patch off halomods and patched a clean map, loaded it up on my xbox and it ran fine. It's nothing wrong with the patch so all I can say is make sure you're using a clean map, use SPPF to patch it and make sure you sign it.
nintendo9713 wrote:Wow awesome, would it be possible to script inject to make the soccer ball spawn in the middle once it reaches a net out of curiosity?
Theoretically that should work, but I don't think that Shalted's compiler would support that.
I would think it'd be similar or even nearly identical to the script in Elongation that destroys the crates. Not sure if the script spawns a new one when it destroys one or if that's a seperate thing. I'm sure it'd be possible to add a score system to the script as well.
If someone who understands scripting could pull that off, I would think this map would be an excellent candidate for Mimesis.
Fr3ak, which AU if any are you using? That's the only variable I can think of that might be different on others' xbox's. Either that or they have a trainer enabled (such as Yelo) that might be interfering for some inexplicable reason. Can't think of anything else that'd be different from one xbox to another.
nintendo9713 wrote:Wow awesome, would it be possible to script inject to make the soccer ball spawn in the middle once it reaches a net out of curiosity?
Theoretically that should work, but I don't think that Shalted's compiler would support that.
I would think it'd be similar or even nearly identical to the script in Elongation that destroys the crates. Not sure if the script spawns a new one when it destroys one or if that's a seperate thing. I'm sure it'd be possible to add a score system to the script as well.
If someone who understands scripting could pull that off, I would think this map would be an excellent candidate for Mimesis.
Fr3ak, which AU if any are you using? That's the only variable I can think of that might be different on others' xbox's. Either that or they have a trainer enabled (such as Yelo) that might be interfering for some inexplicable reason. Can't think of anything else that'd be different from one xbox to another.
I've successfuly used 1.0, 1.0 with yelo and 1.1 AUs. I'm going to look into the whole scripting aspect of it next week when I don't have school.
Well AI isn't easy, its not like you get 5 nerds, coke-a-cola, and a bunch of computers and 2 days later theres AI. Its more like 50 Nerds, Cocaine, and Supercomputers, then 2 weeks later you get AI. Last edited by ~FallenOne~ on Sun Oct 15, 2006 1:38 pm; edited 1,000 times in total