Discuss Halo 2 modding, progress on figuring things out, mapfiles...you know the drill. Cheating discussion not allowed.
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Fri Sep 22, 2006 9:46 pm
This is an idea for a left-handed Master Chief. It's not my idea, and I'm sure maybe a few other people have thought this up in the past, but it's still a good idea.
[ specs ]
Cosmos
Posts: 94 Joined: Sat Sep 16, 2006 12:12 am
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by Cosmos » Sat Sep 23, 2006 5:11 am
Sounds hard someone give me a tut.
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sat Sep 23, 2006 5:54 am
Not possible right now, you would need to edit the jmads to be left handed, and only turk knows how to do that.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Sat Sep 23, 2006 8:41 am
Only Turk knows how to do it because nobody researches or experiments anymore.
xzodia
Posts: 1981 Joined: Sun May 15, 2005 10:31 am
Location: UK
Contact:
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by xzodia » Sat Sep 23, 2006 11:03 am
DarkMetal wrote: Only Turk knows how to do it because nobody researches or experiments anymore.
i disagree thats what tlm does all the time but then turk is in tlm
Cosmos
Posts: 94 Joined: Sat Sep 16, 2006 12:12 am
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by Cosmos » Sat Sep 23, 2006 5:35 pm
Can someone care to tell me what jmads are?
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sat Sep 23, 2006 5:36 pm
JMS animation graphs, basicly animations.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Sat Sep 23, 2006 9:29 pm
Most likely if we do enough research we can learn the file structure of the JMS files that are made with 3ds Max, we could import them into the Map files. It would make things a bit easier.
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sun Sep 24, 2006 8:04 am
We can already inject models...
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
RaVNzCRoFT
Posts: 6208 Joined: Mon Jan 10, 2005 3:05 pm
Location: Raleigh, North Carolina, USA
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by RaVNzCRoFT » Sun Sep 24, 2006 9:11 am
I'm not sure about the guns in the left hand and the HUD ideas, but there's a "left-handed" controller set in the controller layout menu.
angry man
Posts: 492 Joined: Fri May 19, 2006 5:51 pm
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by angry man » Sun Sep 24, 2006 11:43 am
RaVNzCRoFT wrote: I'm not sure about the guns in the left hand and the HUD ideas, but there's a "left-handed" controller set in the controller layout menu.
I'm pretty sure that just reverses which joystick controls which axis.
I Can See Inside Your Monitor
DarkMetal
Posts: 444 Joined: Sun May 28, 2006 11:28 pm
Location: Jacksonville, FL
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by DarkMetal » Sun Sep 24, 2006 2:27 pm
The whole idea is for "Master Chief" to be left-handed as well.
a mammoth wrote: We can already inject models...
Can we inject animations? No, I didn't think so.
a mammoth
Posts: 1603 Joined: Fri Jul 15, 2005 7:01 pm
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by a mammoth » Sun Sep 24, 2006 3:21 pm
JMS files are just a model. And anyways, those are for halo one, halo two uses a similar system, but not exactly the same.
My real name is a Mammoth, if someone who cares sees this, please change my name to a Mammoth
Cosmos
Posts: 94 Joined: Sat Sep 16, 2006 12:12 am
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by Cosmos » Mon Sep 25, 2006 5:00 pm
Where can you find them?
Cosmos
Posts: 94 Joined: Sat Sep 16, 2006 12:12 am
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by Cosmos » Mon Sep 25, 2006 5:00 pm
Where can you find them?
pokitfoxx
Posts: 3 Joined: Tue Aug 29, 2006 2:52 am
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by pokitfoxx » Wed Sep 27, 2006 1:21 am
technically couldnt u just modify the right handed dual wields to be the dual wielded 1? like say ur dual wielding plasma pistols, cant u make it so when u pick up 1 wep it makes it dual and nulls out the right hand? only been moddin for like 2 months but thats my opinion/idea