This is the problem, it has been pissing me off for the last 4 hours .....
Heres the steps ive done so far...
-I exported the bloodgulch and beaver creek meshes to obj's using sparkedit
-I imported the objs into 3ds
-I attached em up into one big mesh
-I deleted part of the cliff on the side of BG and beaver creek
-I then go about moving verticies into each other from beaver creek and BG so that theres no gaps ( I did this by copying the X Y Z of the verticie then applying it to another vertice so it would make the ground seem smooth. )
-Then once i had combined the Beaver Creek and BG meshes well i created a box around the mesh and also attached it. \
-I made the box a sky so that it was the containg box and made the world closed like im suppose to.
-Linked it up to a refernce frame
-Finally i was ready to export to a .JMS format
-I exported and no errors occured
-I booted up a command prompt and navigated down to the halo CE directory
-I typed tool.exe structure levels\test\BGBC BGBC
-It said i had 9 degenerate triangles (i figured out what this error was on
my own the next part was what screwed me)
-Then i got about TEN-THOUSAND errors that looked like this
### ERROR couldn't update edge #10385 (red)
### ERROR couldn't update edge #7475 (red)
### ERROR couldn't update edge #10582 (red)
### ERROR couldn't update edge #6419 (red)
### ERROR couldn't update edge #9433 (red)
### ERROR couldn't update edge #11250 (red)
etc... etc... etc... etc... etc... ETC..
This error repeated about a million times with diffrent numbers of edges
I think this was caused by the mesh i exported from Sparkedit so if someone could please PLEASE!! help me fix this or tell me that theres no way to fix this and to give up on the project or something!! thanks in advacnce.
Oh and heres the Debug.txt from my halo CE directory if one of the "More advanced" guys reads this
This is all of the errors listed under the 9.12.06 date...
09.12.06 17:40:45 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:40:45 reference function: _write_to_error_file
09.12.06 17:40:45 reference address: 42ca20
09.12.06 17:40:45 Couldn't read map file './toolbeta.map'
09.12.06 17:41:16 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:41:16 reference function: _write_to_error_file
09.12.06 17:41:16 reference address: 42ca20
09.12.06 17:41:16 Couldn't read map file './toolbeta.map'
09.12.06 17:41:52 some shaders were not defined
09.12.06 17:42:08 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:42:08 reference function: _write_to_error_file
09.12.06 17:42:08 reference address: 42ca20
09.12.06 17:42:08 Couldn't read map file './toolbeta.map'
09.12.06 17:42:31 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 17:42:31 reference function: _write_to_error_file
09.12.06 17:42:31 reference address: 42ca20
09.12.06 17:42:31 Couldn't read map file './toolbeta.map'
09.12.06 18:39:19 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:39:19 reference function: _write_to_error_file
09.12.06 18:39:19 reference address: 42ca20
09.12.06 18:39:19 Couldn't read map file './toolbeta.map'
09.12.06 18:39:45 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:39:45 reference function: _write_to_error_file
09.12.06 18:39:45 reference address: 42ca20
09.12.06 18:39:45 Couldn't read map file './toolbeta.map'
09.12.06 18:42:24 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:42:24 reference function: _write_to_error_file
09.12.06 18:42:24 reference address: 42ca20
09.12.06 18:42:24 Couldn't read map file './toolbeta.map'
09.12.06 18:42:56 tool pc 01.00.00.0609 ----------------------------------------------
09.12.06 18:42:56 reference function: _write_to_error_file
09.12.06 18:42:56 reference address: 42ca20
09.12.06 18:42:56 Couldn't read map file './toolbeta.map'
I dont think that code is very useful from the looks of it but if it can fix this dam error ill be happy! Thanks you guys and if anyone want to join just post something!!
10,000 ERRORS HELL NO BLITZKREIG DIDNT!!! Help me
- inferno
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10,000 ERRORS HELL NO BLITZKREIG DIDNT!!! Help me
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- inferno
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well......
Ok thanks i guess ill try that to see if that works but i have a question....
What does welding do
I really have been trying to figure this out for a while but its never done anything so thanks... i might try this in a bit.


I really have been trying to figure this out for a while but its never done anything so thanks... i might try this in a bit.
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- llamaboy772
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First of all never use spark edit to export the model, use http://halomaps.org/index.cfm?pg=3&fid=2029 . Now to see where those 10,000 errors are import your WRL file or whatever it's called.

Re: well......
I'm not 100% but I'm pretty sure that welding kinda melts them together/connects them.Inferno wrote:Ok thanks i guess ill try that to see if that works but i have a question....
What does welding do
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I really have been trying to figure this out for a while but its never done anything so thanks... i might try this in a bit.