Got a mod idea but cant do it?, i can help you!

Discuss general issues about modding HaloPC. Post ideas for mods here.
Post Reply
peabnuts123





Posts: 782
Joined: Thu Dec 11, 2003 11:10 pm
Location: Just behind your computer screen

Got a mod idea but cant do it?, i can help you!

Post by peabnuts123 »

like the title says, do you have a mod idea that you cant make yourself, i may be able to help you!
The first person to post i mod idea i think i can make, will get it granted and i will make it for them.

As soon as ive fineshed the first one ill ask again and so on.

P.S. plz dont say 'can i be second' if there is already an accepted mod, it will be 'started again' so ill ask later and the first person to post then will get thier mod granted, do you get the idea?
[users]halo2





Posts: 96
Joined: Wed Dec 03, 2003 8:39 pm
Location: Up your arse...I like that word

Post by [users]halo2 »

hiI was wondering......some one has done this a long time ago in mp.......i'm trying to do the sasme thing in sp......making turrets fly.....mabey you can help me..........i've already posted a topic but nobody knows how to do i't...............i've changed the phisics of the turet to the banshee.......I got i't to fly.....a little bit........it flys but only strait....you can't turn i't or anything....well you can move the turret but not the base wich the turrets floats on....if I could figure out how to make both sections move at the same time i't would probely work..........i've tried everthing I could think of...........can you help? Man...........If I acnt' fugure thi out in the next 2 days i'll give up.......... :cry:
Last edited by [users]halo2 on Tue Mar 23, 2004 9:30 pm, edited 1 time in total.
Signature exceeded 3 lines of text.
shibbyman





Posts: 102
Joined: Mon Mar 15, 2004 8:39 pm

alright

Post by shibbyman »

how do u extend the repsawning time of a weapon?
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

you can't really... that would involve editing the actual game's exe's, which we can't really do...
This post printed on 100% recycled electrons.
shibbyman





Posts: 102
Joined: Mon Mar 15, 2004 8:39 pm

w

Post by shibbyman »

was that reply to me or the turrent guy?
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

you :)
This post printed on 100% recycled electrons.
XwitX




Wordewatician 250

Posts: 332
Joined: Fri Feb 13, 2004 12:43 pm

Post by XwitX »

Yo peabnuts i got a great mod but im havin some trouble right now. I'm making a duplication mod for death island. It will feature all the classic stuff with a vast array of new vehicles and weapons. As of right now the prob is this: Ive successfully duplicated the banshee into a new vehicle i call the jackrabbit. I can change its speed and projectiles without any error, but when i try to give it its own skin it automatically injects the skin into the original banshee as well.
Zeus





Posts: 415
Joined: Fri Jan 23, 2004 7:46 pm
Contact:

Post by Zeus »

halo2 wrote:hiI was wondering......some one has done this a long time ago in mp.......i'm trying to do the sasme thing in sp......making turrets fly.....mabey you can help me..........i've already posted a topic but nobody knows how to do i't...............i've changed the phisics of the turet to the banshee.......I got i't to fly.....a little bit........it flys but only strait....you can't turn i't or anything....well you can move the turret but not the base wich the turrets floats on....if I could figure out how to make both sections move at the same time i't would probely work..........i've tried everthing I could think of...........can you help? Man...........If I acnt' fugure thi out in the next 2 days i'll give up.......... :cry:
Stop posting like that.
HoboRockAssassin





Posts: 732
Joined: Sun Jan 11, 2004 3:34 pm

Post by HoboRockAssassin »

hell ya dat is annoyin

and XwitX try goin to hackhalo.com
i used to be there and i think i remember sumthin on changin the offset of the bitmap
cuz u sed in sum other post that the offsets were identical which is probably ur problem
shibbyman





Posts: 102
Joined: Mon Mar 15, 2004 8:39 pm

hey

Post by shibbyman »

how do i get rid of the lights at the end of the plasma rifle
Templar





Posts: 502
Joined: Sat Mar 20, 2004 3:18 pm

Post by Templar »

halo2 wrote:hiI was wondering......some one has done this a long time ago in mp.......i'm trying to do the sasme thing in sp......making turrets fly.....mabey you can help me..........i've already posted a topic but nobody knows how to do i't...............i've changed the phisics of the turet to the banshee.......I got i't to fly.....a little bit........it flys but only strait....you can't turn i't or anything....well you can move the turret but not the base wich the turrets floats on....if I could figure out how to make both sections move at the same time i't would probely work..........i've tried everthing I could think of...........can you help? Man...........If I acnt' fugure thi out in the next 2 days i'll give up.......... :cry:
All you have to do is give the turret a speed, acceleration, all that stuff, then make the vehicle ID that of a banshee. it should work...
halofan141





Posts: 464
Joined: Tue Dec 16, 2003 1:09 pm

Post by halofan141 »

XwitX wrote:Yo peabnuts i got a great mod but im havin some trouble right now. I'm making a duplication mod for death island. It will feature all the classic stuff with a vast array of new vehicles and weapons. As of right now the prob is this: Ive successfully duplicated the banshee into a new vehicle i call the jackrabbit. I can change its speed and projectiles without any error, but when i try to give it its own skin it automatically injects the skin into the original banshee as well.
Click the little button saying EOF before injecting.
Post Reply