[WIP]?Scriptator!

Post your pics of mods in beta, or pictures that do not have a mod associated with them.
FFIIMan





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[WIP]

Post by FFIIMan »

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Post by GametagAeonFlux »

Wow, this looks pretty useful, nice job.
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Post by StalkingGrunt911 »

GametagAeonFlux wrote:Wow, this looks pretty useful, nice job.
Yeah it does. :)
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Supa1337




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Post by Supa1337 »

cool
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Post by jzimmer09 »

interesting....
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uralllame wrote:*looks at blankly for a while*. So, what does that mean, and how do I fix it? Thanks
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neodos
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Post by neodos »

:P i think it will be really useful.
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Post by Boney526 »

Yeah I barely know anything about scriping... but I could probably do something with this.
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Post by jordanimal »

This tool will make me want to learn scripting!
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Post by -DeToX- »

Maybe add a button that generates things such as...
"Begin" or "Continuous" or "Startup" or "Script" etc.. :wink:
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FFIIMan





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Post by FFIIMan »

yeah i was thinking about that
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Post by Patrickssj6 »

Me and SMASH wanted to do one but we heard rumors that someone is doing one with debugger.Does yours have one?
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FFIIMan





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Post by FFIIMan »

it would be really hard to make a debugger until someone knows what every script does and how to use them precisely correct, wich no or few ppl do, but the app im making gives u help in quotes about what to add next, also it tells u if there are any quotes in the text box. I want to get a compiler in the app but i dobt that will happen, who knows.

Unless your good with VB and dll's then just contact me.
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Post by Offspring »

nice this application will really help out the scripting bigginers...
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Post by DoorM4n »

Sounds useful!
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Post by Shalted »

Scripting is so two months ago.
Awaiting connection...
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Post by slayer410 »

If memory serves me right... "script objects" is only needed to reference tags and reflexives not found within the scnr. Just an FYI.
And Shalted... grrr!! :P
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Post by ds8 »

this looks really usefull, i could use something like this, i dont know how to script yet so i hope this helps me
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FFIIMan





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Post by FFIIMan »

slayer410 wrote:If memory serves me right... "script objects" is only needed to reference tags and reflexives not found within the scnr. Just an FYI.
And Shalted... grrr!! :P
They would have to be held in the scnr tag because it links objects in the scnr tag to scripts in the scnr tag, like [machs] and [bloc].

also i dont no if the scripts will work seeing as how shalted's script injector has MANY flaws.
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Post by Tural »

FFIIMan wrote:also i dont no if the scripts will work seeing as how shalted's script injector has MANY flaws.
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Post by FFIIMan »

Tural wrote: Anyways, this looks almost exactly like the Script Decompiler. :|
Its not though because this helps you write scripts, the decompiler decompiled already conpiled scripts that were pre made. Tung twister. :lol:
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