[model]M1A2 Abrams - Finished!
- Explosive American
- Posts: 1131
- Joined: Wed Apr 13, 2005 4:52 pm
- Location: Santa Cruz, CA
- Explosive American
- Posts: 1131
- Joined: Wed Apr 13, 2005 4:52 pm
- Location: Santa Cruz, CA
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- Location: St. Clair MI
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- Explosive American
- Posts: 1131
- Joined: Wed Apr 13, 2005 4:52 pm
- Location: Santa Cruz, CA
I'll probably release it as a tag, once I've confirmed that it works in Halo at all, rigged, UV'd, and skinned it. I've been told that I have to remove something from the obj file in in a text editor to make it work on PCs. Then, once I get a PC and learn the HEK, I'll probably assemble a team and make a Desert Storm map. Real big, with sand burms to hide behind, blowing sand, american and Iraqi tanks, and american and Iraqi antitank infantry. Plus tons of realism effects.
Last edited by Explosive American on Tue Sep 12, 2006 4:34 pm, edited 1 time in total.
- Explosive American
- Posts: 1131
- Joined: Wed Apr 13, 2005 4:52 pm
- Location: Santa Cruz, CA
- Explosive American
- Posts: 1131
- Joined: Wed Apr 13, 2005 4:52 pm
- Location: Santa Cruz, CA
I call tagging.
Well, I'll tag what I can (a fair bit) and then whatever's left can be someone else's.
Well, I'll tag what I can (a fair bit) and then whatever's left can be someone else's.

I finally started releasing my works. After 2 and a half years. Pop by and try them out!
Please DON'T bug me with questions on how to do basic modding. The tutorials are there for a reason, although I will help if you absolutely need it. Also DON'T ask me about Halo 2 modding, my Xbox isn't even modded.
- Explosive American
- Posts: 1131
- Joined: Wed Apr 13, 2005 4:52 pm
- Location: Santa Cruz, CA