3 seated Hog...
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- Posts: 10
- Joined: Wed Aug 10, 2005 8:34 pm
3 seated Hog...
How would I make it so the turret was nulled and make a seat at the edge instead of the hog with the passenger Animation?
since im in school right now ill do my best to help since i cant give actually numbers for marker placement. if i get online after school i might update this with percise numbers to save you the figuring out time.
1. go to the hog's hlmt tag and null the turret on all the variations.
2. In the hog's vehi tag select a boarding seat, or clone the pasanger seat with entity, and set the marker reference to turret instead of passanger or boarding_*. Do the same thing with the seat entering marker, set it to turret also.
3. if you used the boarding seat you need to set up the bitmasks to be like the pasanger seat and you need to change the animation string id to warthog_p.
4. In the mode of the hog you need to mess with the turret marker and rotate it and mabey move it back a little bit more so he sits on the edge of the hog.
1. go to the hog's hlmt tag and null the turret on all the variations.
2. In the hog's vehi tag select a boarding seat, or clone the pasanger seat with entity, and set the marker reference to turret instead of passanger or boarding_*. Do the same thing with the seat entering marker, set it to turret also.
3. if you used the boarding seat you need to set up the bitmasks to be like the pasanger seat and you need to change the animation string id to warthog_p.
4. In the mode of the hog you need to mess with the turret marker and rotate it and mabey move it back a little bit more so he sits on the edge of the hog.

"Before you criticize someone, walk a mile in their shoes. That way after you make fun of them, you still have their shoes."-Dranciel ಠ_ಠScottyGee wrote:Smokers suck >_< (to avoid someone saying it later, both literally and in the derogatory way)
its a pitty you cant add items to the selection menu or cause it'd be cool to be able to choose Troop as a varation

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