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CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Sun Sep 10, 2006 5:56 pm
thanks for the comments guys and yoshi i will have your damn exploding birds in my next mod
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PunkRockRhys
Posts: 69 Joined: Fri Sep 30, 2005 3:50 am
Location: Australia!!!!
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by PunkRockRhys » Sun Sep 10, 2006 10:56 pm
So are u in the team halopatch or is that ur fav website?
Cragsterboy
Posts: 92 Joined: Wed Nov 09, 2005 12:45 pm
Location: In merry old England!
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by Cragsterboy » Mon Sep 11, 2006 8:56 am
Umm dude i think you should edit tht post coz ur in a team! Rember? LostMods
Prodigy
Posts: 73 Joined: Sun Aug 13, 2006 8:27 am
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by Prodigy » Mon Sep 11, 2006 9:27 am
coool ghosty lookin spartans
Geo
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Posts: 4404 Joined: Sun Jun 19, 2005 1:01 am
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by Geo » Mon Sep 11, 2006 10:12 am
<3in the ghost effect on the spartans. Good Job.
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CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Mon Sep 11, 2006 10:52 am
sorry i forgot to say team lostmods. the reason i put halopatch as my homepage is because thats where i started this mod before i went to lostmods. the next mod i do is going to be for lostmods. ok i edited the post
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l_4sHoT_l
Posts: 4 Joined: Mon Sep 11, 2006 2:47 am
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by l_4sHoT_l » Mon Sep 11, 2006 11:59 am
This is a realy cool mod, i like it.
Only problem is my characters dont look ghostly.
Know how i cna fix that?
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Mon Sep 11, 2006 4:23 pm
sorry its only with an overshield. i couldnt get him to turn like that wihtout and overshield or him being see through
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SingingBlaze
Posts: 348 Joined: Sun Sep 10, 2006 6:02 pm
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by SingingBlaze » Mon Sep 11, 2006 6:52 pm
The thing I like about this mod Is the whole theming thing,. Like the atmosphere of a graveyard really fits with those few extra touches you did, It'd be awesome if you could make like a crucifix for MC instead of the sword and maybe even a spade and a crowbar. Just brainstorming to go along with the whole theme.
slaj
Posts: 254 Joined: Tue Aug 02, 2005 2:51 am
Location: Paris, France
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by slaj » Tue Sep 12, 2006 1:38 am
ghost ?
how ?
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l_4sHoT_l
Posts: 4 Joined: Mon Sep 11, 2006 2:47 am
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by l_4sHoT_l » Tue Sep 12, 2006 2:39 pm
The overshield still didnt work, oh well im not gonna let that stop me form thsi awsome mod.
Anyways the uzi could use some work, great mod, love the tommy gun.
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Tue Sep 12, 2006 4:58 pm
thanks guys
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neodos
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Posts: 1394 Joined: Thu Aug 12, 2004 11:57 am
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by neodos » Tue Sep 12, 2006 8:37 pm
Nice job it looks really nice
ScottyGEE
Posts: 7352 Joined: Sun Aug 15, 2004 9:08 pm
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by ScottyGEE » Tue Sep 12, 2006 11:59 pm
You should have nulled out the shaders on the MC and elite, that way only the ghost effect was showing...That would have been so kool...
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Technically its only me animating though
CptnNsan0
Posts: 1904 Joined: Thu Jun 15, 2006 5:49 am
Location: Durham, NC
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by CptnNsan0 » Wed Sep 13, 2006 2:52 pm
yea mean so hes all the way see through? i was gunna do that. thats how i had him at first then changed it back
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Battery
Posts: 694 Joined: Thu Jul 06, 2006 6:11 am
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by Battery » Wed Sep 13, 2006 5:27 pm
couldn't you have tried making the spartan invisible, and making the white outlining expanded, im not saying what was already said, im simply adding on to it...
RA1N THE ELITE
Posts: 874 Joined: Mon Jan 02, 2006 6:14 pm
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by RA1N THE ELITE » Wed Sep 13, 2006 7:06 pm
CptnNsan0 wrote: sorry its only with an overshield. i couldnt get him to turn like that wihtout and overshield or him being see through
there is an untested way that might be able to turn him glowy no matter wut. i found it out a while ago but i havent tested. it should work though.
The Elites cannot be stopped.