Biohazard II: The Breach
- kornkidcrazy
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- jordanimal
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I am always for negative feedback, if you look in like the past 6 mod threads of mine they'll have similar posts to this...As for the comment about feeling ripped off, there is some confusion I feel with such a statement...jordanimal wrote:I played it. I was kind of felt ripped off. I saw alot of unfinished stuff. 7/10
1) I don't believe I ever promised anything in this mod so its not as if I can go against it for you to "feel ripped off"
2) you never had to download/purchase this mod so to feel "ripped off" seems to be not the right term for the situation...So now I must ask...
So what was unfinished Jordanimal?
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As for the darkness, yeah I understand what you mean...I added the flashlight so people could see (making people use their minds "Do I drop my flashlight weapon to risk loss of sight or do I replace my secondary weapon?", I also boosted up the glare considerably so people could see eachother when people shot (the lights would be very strong due to the glare) and other instances too.
But if majority votes a more lighter version then I guess I can't argue, I'll keep my own at the same darkness though, I love it... Makes you consider what colours you'll be to best take advantage of the surroundings...
That PM you mentioned was the one I sent right?ScottyGEE wrote:I got a pm about the dead bodies on the map...Although this took me some time to actually figure out myself I'll say it anyway. I learnt that bloc's (the things with the havok physics engine) the default ones in the scnr float until manipulated (eg melee'd). However, if one references the bloc in an itmc, the bloc automatically has the ragdoll pyhsics on. So if anyone does actually look at my map (I leave it unencrypted for learning...not for stealing) you'll see an itmc that has a bloc which references to the masterchief.hlmt (not mastercheif_mp else the guys on the ground would have shields).
Another thing was how did I remove the lowered gun animation when pressing L...Well I posted it at haloplugins in halo2 research under the title name "looking down the barrel" go there to see...
I tried to put ragdoll corpses like you explained and it worked great.
Thank you very much for sharing this.
http://files.halomods.com/viewtopic.php?t=37383ab2ooyzp wrote:can anyone help me with adding it to the main menu?? i dont know how... i want to add it to my Killtrocity map pack but i dont get how... unless it counts as zanzibar... i want it to be its own map
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Nice one scottyG
- galvination
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Wait... Is there AI on this map, like a mission to do or what? It looks really chill, though.
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- StalkingGrunt911
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- porkchoplomein
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