Halo 2: Project .:AI:.-ZONES- (In progress)
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- Trulife8342
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- WastingBody
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Truelife, this is the reason that I ask you not to mention I took par in any of this... If a mod could please delete these posts- that would be great.
Last edited by slayer410 on Thu Sep 07, 2006 5:29 pm, edited 3 times in total.
- LuxuriousMeat
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stop bugging if u still want the editor heres another copy
- Attachments
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- Halo2AIE.rar
- the editor
- (48.78 KiB) Downloaded 33 times
- Trulife8342
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tutorial.map = no squad types... and no style palette...
AI Squads- guns + johnson don't use the "AI Orders Index"
The other three squads that use the index start out"sleeping"
The "allzone" uses the set of "Undefinded" in all 52 chunks in "Firing Positions"...
The "allzone" contains ten different "Zones"
The "tram" also uses the set of "Undefinded" in all 68 chunks in "Firing Positions"...
The "tram" contains three different "Zones"
The char palette is still there...
All normal "Points" are there
The "AI Zones" contains four different zones...
And what I have dubbed "AI Conditions/Triggers?" isn't there...
_______________________________________________________________________
no style = no reaction
when I delete the 360 reflex the map doesn't load...
OK! I found something..."AI Zones" atr2_order... second inner reflex > second value
= "1.401298E-45"
and in the first unknown in both of the main reflexives in "AI Encounters" =
"1.401298E-45"
in the first unknown in offset 656 all values =
"1.401298E-45"
in the second unknown in offset 656 all values = except chunk 42, 49, 52, and 63 = "0" / also "2.623813E-29" below the second unkknown stays the same...
"1.401298E-45"
________
In "Zones" both ^ the vaulue under x,y,z =
"9.183409E-41"
and in all the main reflexives in "AI Zones" the first value =
"9.183409E-41"
In offset 656 the last two unknowns values in all 109 chunks =
"9.183409E-41"
___________________________________________
// in offset 656 in all unknowns there is 109 chunks
and the third unknown is possibly x,y,z coords...
Unknown reflexives are 360 & 656, Help us map them out!
AI Squads- guns + johnson don't use the "AI Orders Index"
The other three squads that use the index start out"sleeping"
The "allzone" uses the set of "Undefinded" in all 52 chunks in "Firing Positions"...
The "allzone" contains ten different "Zones"
The "tram" also uses the set of "Undefinded" in all 68 chunks in "Firing Positions"...
The "tram" contains three different "Zones"
The char palette is still there...
All normal "Points" are there
The "AI Zones" contains four different zones...
And what I have dubbed "AI Conditions/Triggers?" isn't there...
_______________________________________________________________________
no style = no reaction
when I delete the 360 reflex the map doesn't load...
OK! I found something..."AI Zones" atr2_order... second inner reflex > second value
= "1.401298E-45"
and in the first unknown in both of the main reflexives in "AI Encounters" =
"1.401298E-45"
in the first unknown in offset 656 all values =
"1.401298E-45"
in the second unknown in offset 656 all values = except chunk 42, 49, 52, and 63 = "0" / also "2.623813E-29" below the second unkknown stays the same...
"1.401298E-45"
________
In "Zones" both ^ the vaulue under x,y,z =
"9.183409E-41"
and in all the main reflexives in "AI Zones" the first value =
"9.183409E-41"
In offset 656 the last two unknowns values in all 109 chunks =
"9.183409E-41"
___________________________________________
// in offset 656 in all unknowns there is 109 chunks
and the third unknown is possibly x,y,z coords...
Unknown reflexives are 360 & 656, Help us map them out!
- Aumaan Anubis
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- theycallmechad
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Please keep this an intelligent topic of discussion! I am tired of having to strain to read and understand childish "jargon" such as "plz," "any 1," "gr8," etc. Use grown-up language in here.
Oh and Truelife, Thanks for releasing that! I'm sure the community will contribute greatly!
I, however, can only skin still. You need some AI skinning, you know where to look
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Oh and Truelife, Thanks for releasing that! I'm sure the community will contribute greatly!
I, however, can only skin still. You need some AI skinning, you know where to look

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Then they'd be either be a reflexive, or a chunk index. Right now they're labled as unknown, but its probably a combo of two 16bit enums/bitmasksAgent ME wrote:What if those aren't floats, but addresses / offsets to another place?
But that'd be too many bytes to be an offset wouldn't it? Maybe its 2 or 3 different addresses to other places.
And what happens if you change any of those values?
Awaiting connection...
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DUDE what on earth does this have to do with the topic title "AI-project"?Sephirothxx7 wrote:anyone know what program to use to make a movie from all the images with the vidcap so i can also insert some music (preferably a free program)
anyway google for Videomach... and get the hang of using forums please.
- Aumaan Anubis
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- Aumaan Anubis
- Posts: 2938
- Joined: Fri Jun 30, 2006 1:01 pm
- Location: Aumaan
- Contact:
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