[WIP] M1A2 Abrams. My second model.

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Explosive American





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[WIP] M1A2 Abrams. My second model.

Post by Explosive American »

Started it two days ago:


Overview
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Underside, with Christie suspension
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Side scale compared to image plane, which I discovered AFTER I finished the chassis.
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Post by Sarb »

Looks good.
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Post by nintynine »

looks simple, and looks like you spent alot of time on it. i usually spend 10 minutes max on my models and this model is better then what i can do (eve n though its not finished) gj
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Post by SilentKnight064 »

Very nice. It doesn't even look too high poly. What's the count on it so far?
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Post by V0Lt4Ge »

Is this the tank from G.R.A.W.?

Pretty cool.
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Post by Explosive American »

I don't think it's from GRAW, then again, I've never played GRAW. The M1A2 Abrams is the US' current high-tech main battle tank. I still have yet to finish the turret. I'll get the poly count in a sec. I am trying to make it relatively low poly, for use in Halo or Halo CE. I haven't triangulated it yet, and I forgot how to do that in Wings. I saw it in a menu once.

It currently has 932 faces, (I'm guessing that's polies) and if someone could inform me as to how to fuse objects so that no unnecessary polygons (ones that don't show on the outside no matter what angle) remain. Essentially, I would like it to be a hollow shell when I'm finished, except for inside parts that would be visible when the hatch is open. I'd also need some help on how to rig it to work with the scorpion's animations.
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Post by V0Lt4Ge »

I'm pretty sure it is, I'll have to check later.
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Post by Explosive American »

Anyone got the location of a good wings rigging tutorial, if it's even possible?
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Post by =Hunter= »

Add some more details, like on the wheels. Nothing insane, just some more.

Looks great so far though. I couldn't work Wings out to save my life.
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Post by Kirk »

This tank is in GRAW, but that doesn't
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Post by SHOUTrvb »

It makes really big explosions, it matters none where it's from.
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Post by Explosive American »

If I can get it ingame, I won't be having it fire explosives. I'm an APFSDS fan. Google it.
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Post by Harmony »

Whatever floats your boat.
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Post by Caboose{SE} »

Kirk wrote:This tank is in GRAW, but that doesn't necessarily make it from GRAW.
i do believe it's the m1a1 tank

and its not from graw the m1a2 abrams is a US tank

nice model for a second :p but add a little more detail on the wheels
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Post by Explosive American »

I risk adding unnecessary polygons :/
What's the poly budget for vehicles?

EDIT: How's this?
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EDIT:
Turret is mostly finished.
Cannon and coaxial gun are finished.
Model is 5948 polies when triangulated. I assume that's getting to be a bit much :/

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EDIT: Decreased wheel detail a bit, to reduce the poly count by about 1100 polies. The gap in between the two halves of each wheel will now be textured on, instead.
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Post by V0Lt4Ge »

[quote="Kirk"]This tank is in GRAW, but that doesn't
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Post by DWells55 »

It's tanklicious.
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Post by =Hunter= »

You've got 10-15,000 to play with IIRC, have fun.

Looking good.
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Post by Explosive American »

What if I plan on making a map with a bunch of them? :/

Anyways, here's a render I did with Blender, since Wings' rendering SUCKS.

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EDIT: Latest pic for you:
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EDIT 2: I finally realized that it was far too wide. I touched it up a bit. Here are the results:
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I knew there was something wrong with it.
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Post by Phoenix7 »

looks good, tell me if you need a skinner
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