Halo 2: Project .:AI:.-ZONES- (In progress)

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Hawaiian Modder




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Post by Hawaiian Modder »

Dude ask Slayer who is the one who found out, and what is fair, I mean it's not fair he works so hard on finding the offset for just anyone to go and take the info and use it in a mod.
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Kamatzu




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Post by Kamatzu »

If he wants to keep information to himself while working on a community project, it's his call. He is the one who worked to find it. I doubt he's going to keep it a secret forever :P
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Trulife8342




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Post by Trulife8342 »

oh god no we arent going to keep it a secret forever, the only reason that we arent giving it out is because even if we did tell you the offset of the reflexive you still need to map it out and make some major modifications to it for it to work. so wait for us to map it out.
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WastingBody





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Post by WastingBody »

Or you could release the offset and everyone could map it out.
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slayer410





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Post by slayer410 »

Truelife, this is the reason that I ask you not to mention I took par in any of this... If a mod could please delete these posts- that would be great.
Last edited by slayer410 on Thu Sep 07, 2006 5:29 pm, edited 3 times in total.
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LuxuriousMeat





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Post by LuxuriousMeat »

well it isnt trulifes discovery to give out so dont pressure him to give it to you
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Loonycgb2





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Post by Loonycgb2 »

stop bugging if u still want the editor heres another copy
Attachments
Halo2AIE.rar
the editor
(48.78 KiB) Downloaded 33 times
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Trulife8342




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Post by Trulife8342 »

tutorial.map = no squad types... and no style palette...

AI Squads- guns + johnson don't use the "AI Orders Index"
The other three squads that use the index start out"sleeping"

The "allzone" uses the set of "Undefinded" in all 52 chunks in "Firing Positions"...
The "allzone" contains ten different "Zones"

The "tram" also uses the set of "Undefinded" in all 68 chunks in "Firing Positions"...
The "tram" contains three different "Zones"

The char palette is still there...

All normal "Points" are there

The "AI Zones" contains four different zones...

And what I have dubbed "AI Conditions/Triggers?" isn't there...



_______________________________________________________________________


no style = no reaction

when I delete the 360 reflex the map doesn't load...

OK! I found something..."AI Zones" atr2_order... second inner reflex > second value

= "1.401298E-45"

and in the first unknown in both of the main reflexives in "AI Encounters" =

"1.401298E-45"

in the first unknown in offset 656 all values =


"1.401298E-45"

in the second unknown in offset 656 all values = except chunk 42, 49, 52, and 63 = "0" / also "2.623813E-29" below the second unkknown stays the same...


"1.401298E-45"

________

In "Zones" both ^ the vaulue under x,y,z =

"9.183409E-41"

and in all the main reflexives in "AI Zones" the first value =

"9.183409E-41"

In offset 656 the last two unknowns values in all 109 chunks =

"9.183409E-41"

___________________________________________

// in offset 656 in all unknowns there is 109 chunks
and the third unknown is possibly x,y,z coords...

Unknown reflexives are 360 & 656, Help us map them out!
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Aumaan Anubis




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Post by Aumaan Anubis »

question, how would someone go by "mapping out"???

of course, everyone who knows how is probably doing it right now.
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Agent ME




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Post by Agent ME »

What if those aren't floats, but addresses / offsets to another place?

But that'd be too many bytes to be an offset wouldn't it? Maybe its 2 or 3 different addresses to other places.

And what happens if you change any of those values?
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Post by Loonycgb2 »

plz any1 can plz help me with ai but if i can learn ill help 24/7 as much as i can
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theycallmechad




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Post by theycallmechad »

Please keep this an intelligent topic of discussion! I am tired of having to strain to read and understand childish "jargon" such as "plz," "any 1," "gr8," etc. Use grown-up language in here.

Oh and Truelife, Thanks for releasing that! I'm sure the community will contribute greatly!

I, however, can only skin still. You need some AI skinning, you know where to look :wink:.
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Post by Spammy »

theycallmechad wrote: I, however, can only skin still. You need some AI skinning, you know where to look :wink:.
For some reason, taxidermy came to mind when I read that...
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Post by Shalted »

Agent ME wrote:What if those aren't floats, but addresses / offsets to another place?

But that'd be too many bytes to be an offset wouldn't it? Maybe its 2 or 3 different addresses to other places.

And what happens if you change any of those values?
Then they'd be either be a reflexive, or a chunk index. Right now they're labled as unknown, but its probably a combo of two 16bit enums/bitmasks
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Post by Sephirothxx7 »

anyone know what program to use to make a movie from all the images with the vidcap so i can also insert some music (preferably a free program)
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Post by smacktalker »

Sephirothxx7 wrote:anyone know what program to use to make a movie from all the images with the vidcap so i can also insert some music (preferably a free program)
DUDE what on earth does this have to do with the topic title "AI-project"?
anyway google for Videomach... and get the hang of using forums please.
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Aumaan Anubis




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Post by Aumaan Anubis »

the only bipeds i can get working for AI in MP without freezing are brutes and Elites. Grunts freeze after i kill them. i havent tried jackals. Hunters freeze a lot.
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Aumaan Anubis




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Post by Aumaan Anubis »

wow, here's something i learned, grunts can hold rocket launcher... who knew?
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Post by Spammy »

Well, I guess it makes sense since they can carry fuel rods...
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antszy101




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Post by antszy101 »

just an enthusiast wonderin...
when are u guys gonna release some AI mods besides the first one?
many people wont care whether there are cool effects or somethin
as long as they respawn, move around, and possibly be put on teams
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