Halo 2: Project .:AI:.-ZONES- (In progress)

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Allstar17





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Post by Allstar17 »

Have you tried them recently? (Like today?)
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Aumaan Anubis




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Post by Aumaan Anubis »

and AllStar, no i haven't
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Post by Tural »

Argument removed. Enlighten3d-one and Aumaan Anubis, do not do that again.
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Aumaan Anubis




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Post by Aumaan Anubis »

i didnt do anything.
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Trulife8342




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Post by Trulife8342 »

Enough, anyways guys, I think I pushed my AI to the limit, I think I made them as smart as I can without the use of zones to demonstrate here is a quick video.
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AI_Smart.rar
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x088x




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Post by x088x »

Wow, nice one Trulife! Can't wait until zones! One question that my friend asked today that made me wonder; could you just make the entire one big zone so they can wander all over the place, or do you have to have a lot of small ones?
Halo 3 ruined everything..
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Trulife8342




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Post by Trulife8342 »

thats what I was planning to do make one zone and set its radius to like 50 or something.
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Post by GametagAeonFlux »

They seem a little too smart Trulife. :|
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Trulife8342




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Post by Trulife8342 »

Dont think that they are going to be that smart in the final mod, I just wanted to see how much I can push them, And it looks like I pushed them a lot, But the AI wont be as agressive but at the same time it wont be a walk in the park either, I hate SP mods that are easy as hell to be, With this mod I can get out of the beach without teleporting to the outside its awesome it makes you build stratgedy with your friends.
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Post by Doom »

Hehe,

Pretty cool Trulife =].

Can't wait =].

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Post by Zone 117 »

Haha, what a challenge.
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Post by smacktalker »

thats regular ai. not smart_ai like stated so.
i'm even wondering now if you can get them elites to walk around and be aware of their enviroment other then spotting a target and eliminating.
its been 1 week now and there's still no fully fletched AI mod like you said
seems to me you are making a elephant from a muskito. :?
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Post by xheadshotmastax »

Hmm.
actually theyre standing again.
thats not really smart since you can kill them easily with grenades if they all the time stay at the same spot....
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Trulife8342




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Post by Trulife8342 »

There are certain things you can do to your char and style tags that can make the AI preform actions more effeciently, And I stated that this is the smartes they will get without zones, Once again im sorry I didnt develope Halo 2 and I dont know which reflexive is refrenced inside the zone, look at a scnr sp tag and look at all the unknowns any of those reflexives could be the refrenced reflexive, try and find the right one.

Edit: HSM, in my mod if you throw a grenade near them they dont die for one, and they will run to a diffrent spot and attack you, and if you dont believe me I will have no problem what so ever releasing a working patch that demonstrates that.
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Post by Spammy »

Yeah I got them to run to a different spot after they were hit by a frag explosion too. Thing is, I don't know what I did to make them do that...and now I can't seem to get them to do it again...
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Trulife8342




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Post by Trulife8342 »

its a char modification.
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Post by xGhostlySnowx »

Hmmm i defidently belive you but a patch would be nice to have a chalange with ai and at least they will put up a fight!
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Post by Battery »

looks cool
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Post by Hawaiian Modder »

Woah truelife, your the man, Maybe that would be a nice add-on to your program, Char and style modifiers.
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Post by StalkingGrunt911 »

Hawaiian Modder wrote:Woah truelife, your the man, Maybe that would be a nice add-on to your program, Char and style modifiers.
I agree! :D
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