Halo 2: Project .:AI:.-ZONES- (In progress)

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smacktalker




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Post by smacktalker »

milyardo. the mod on zanzibar you did is pretty nice. good mod as i may speak. unfortunate they are kind of retarded, but at least their aiming is good..
you might wanna fix the humongous lag when you first start up the game, its really annoying..
but its fun playing with other people.
i had this one guy who claimed he had working AI 3 months ago, and he said he did with dothalo. ROFL i couldnt stop laughing.
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MilyardoX2




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Post by MilyardoX2 »

lol, nice, but I left it open so u can fix the lag in the begining ur self just disable a few squads(maybe only one). if you don't like the lag then u can edit your version for your self. personally i like it(it is like slow-mo lag, not that super glitchy lag.) also stuff like that will probly happen when you have that many people/squads.

In my next map(maybe coming out later today, I'll also be beta testing look for me [Dice836] on kai) I'm going for more people and less or NO lag.

Thanks, you had a good mod too at the conduit
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Post by -masterpie- »

I know People keep posting the teams but heres all of them :)
Chnage your AI team part in your scnr plugin to this:

Code: Select all

    <enum16 name="Team" offset="36" visible="True">
      <option name="Bipeds Team" value="0" />
      <option name="Player (MP team = Blue)" value="1" />
      <option name="Human (MP team = Yellow)" value="2" />
      <option name="Covenant (MP team = Green)" value="3" />
      <option name="Flood (MP team = Purple)" value="4" />
      <option name="Sentinel (MP team = Orange)" value="5" />
      <option name="Heretic (MP team = Brown)" value="6" />
      <option name="New Covenant (MP team = Pink)" value="7" />
    </enum16>
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Trulife8342




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Post by Trulife8342 »

ok sorry bout leaving you guys hanging last night I just really needed a break and my fieance' gave me one :lol:, It was great and it gave me a lot more energy to get back into the project, ok time to go back and slave on the computer.
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Post by gamefreak249 »

YAY FOR TRULIFE!


Now, can anyone tell me how to make more of these guys once they're all dead? Like, could I disable AI, then spawn a whoel bunch out of a gun, then enable AI and start shooting?
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Aumaan Anubis




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Post by Aumaan Anubis »

no... i dont think you can spawn AI out of a gun, and you can't disable then enable AI during gameplay.
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Post by Hawaiian Modder »

Nope, AI needs to be spawned through the scnr tag in the AI Squads Reflexive. The AI Squads gives it comon info like what weapon and/or vehicle to use. Where to spawn and stuff like that.
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Post by Enlighten3d-one »

Aumaan Anubis wrote:no... i dont think you can spawn AI out of a gun, and you can't disable then enable AI during gameplay.
yes you can
i do it in campaign all the time :wink:
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Post by -masterpie- »

Aumaan Anubis wrote:you can't disable then enable AI during gameplay.
LIES! lol, theres a button combo in the yelo trainer, but if i remember correctly, when you re-enable the AI that was there when you disabled it will still not have AI, they will only have AI when they respawn. AI spawned after it is enabled again will have AI.

EDIT:enlightened beat me to it :P
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Enlighten3d-one





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Post by Enlighten3d-one »

yea it doesnt work in mp
because the ai dont respawn but when we get them to it will probably
but the gun thng might work
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Post by -masterpie- »

Sure you can, someone posted a script to make them respawn a few pages back, just change the 0000 to whatever squad you want to respawn (e.g that johnson one), compile it, and make sure respawn enabled (bit 2) is selected. :D
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Aumaan Anubis




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Post by Aumaan Anubis »

allright, well i didnt know that you could disable and enable ai during gameplay, my fault.
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Post by Hawaiian Modder »

I thought that ai scripts wont work because the compiler isn't programed to accept it and it just writes the 0000 as a short instead of a ai squad.
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Post by -masterpie- »

Oops :? But it would work if you renamed the squad that you want to respawn to 0000?
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Aumaan Anubis




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Post by Aumaan Anubis »

soo, if i changed the mars_johnson Squad name to 0000, and checked the Respawn Enabled Box, then they'd respawn?? how long would it take?
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Post by -masterpie- »

They will respawn when all the actors from that squad are dead, but you can change it by swapping the number it says after "(ai_living_count 0000)" with the number you want, and it this case it says 0, see?

Code: Select all

(script startup respawner
 (sleep_until (<= (ai_living_count 0000) 0))
 (ai_place 0000)
)
So if i had six actors spawn at the start, and i wanted it to spawn all of them again when there were only three left, i'd change the number to 3.

Also you'd have to set the script to continuous otherwise they'd only respawn once.

plese note this is all guesswork, but im pretty sure im right, can anyone confirm it for me?
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Aumaan Anubis




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Post by Aumaan Anubis »

u kinda lost me, i have no experience whatsoever with scripts.
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Post by VSG19902 »

Basically you have to have an ai squad named 0000, and then put the script above in the compiler. Hit compile and your finished. I dont know how to explain it any better. :D
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Aumaan Anubis




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Post by Aumaan Anubis »

dunno what compile is... ive never seen it on Entity, and cant i just change the squad name to 0000?
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Post by VSG19902 »

No, you need to put the script in also. Its under Tools --> PlugIns --> Script Compiler. If its not there, then download it from the Halo 2 Downloads section. :D
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